RuneTwisting

A Runepriest guide for Warhammer Online.

Showing posts with label combat. Show all posts
Showing posts with label combat. Show all posts

Thursday, 26 August 2010

Planned changes to Rune of Breaking/Harbinger Mechanic

We'll be making some changes in with next Tuesday's maintenance to RoB and HoD:

  • We'll be reducing the cooldown on both abilities. Now 20s cooldown.
  • Stats will now exchange on a 1:1 ratio.
  • Fixing an issue where HoD and RoB wouldnt persist through death
We're still looking into the issue where the vfx is bugging out.

We're going to continue to observe how the mechanic plays out in a live envinronment and will continue adjusting as needed moving forward.

Andy Belford

Quite a drastic change, should make the mechanic much more interesting to play with now! It's a very brave thing to do on the live version, it's a shame they didn't play around and adjust it on the test servers when they had the chance.

This should also make Conqueror/Invader sets much more viable for those levelling up.

Sunday, 8 August 2010

Gearing up your Runepriest

 As of the maintenance patch 31/8/10 Rune of Burning now transfers 100% of intelligence, magic power and magic crit to willpower, heal power and heal crit. This includes talismans and set bonuses. This makes the conqueror and invader sets viable as the stats become useful. We don't know if this change is going to be permanent yet as it seems like it is 'live' testing...

I can't speak for below tier 4, as these ranks flew by for me and I really can't remember but this guide should give you an idea of how to gear up for tier 4 as quickly as possible.

The goal of gearing up your runepriest, is to maximise your heal crit as soon as possible. When you get to around 25-30% heal crit, from gear, your proc rate for Restorative Burst becomes quite reliable and you will be proccing Blessing of Grungni regularly. Secondly you will want as much wounds as possible initially to keep you alive, and survive dungeon bosses (more on this later). From there you can work towards a high willpower/healpower build or high wounds, toughness, initiative or armour build for survival.

As soon as you get to T4, start joining in with organised guild oRvR warbands. This will allow you to quickly gain your Lesser and Greater wards without equipping the armour pieces. Don't forget to pick up the quests in the zone as they award you medallions which you will need. With the medallion/crest conversion rate being reduced in 1.3.5 it can see some large challenges for players starting T4 obtaining the Annihilator and Conquerer sets.


Buy the Annihilator Gloves/Boots (and Conq/Invader/Warlord gloves & boots and stick in your bank) from the AH. They usually go pretty cheaply: 1-2g each. You want to get to the 4 piece bonus for Annihilator ASAP for the 5% heal crit bonus. Ask guild leader for gold bags from zone locks. Ask in alliance if there are any gold bags for sale. If you are taking a keep ask politely for higher ranks to opt out. When you get the shoulder piece gem it with a +3% heal crit gem. Talisman for wounds until you have at least 6000 HP. 

Go to any City Sieges you can. Try and get your Invader Chestpiece (as this will give you the Greater Ward later on if you can't get your Conq), or the nice heal crit gem from Stage 1. Stage 2 will drop your Warlord and you might get a nice purple staff. In Stage 3 it is polite to opt out to allow the higher realm ranks their Sovereign gear. The purple weapon is rubbish for a runepriest in Stage 3 anyway. You may be able to get the purple gear, from stage 3, to flesh out your set, from guildies/alliance/AH as it is bind on equip. This is called Overlord's. Also check guild bank for Primeval gear to fill out gaps in your armour.

Keep working on your wards in oRvR. You should be able to complete your lesser ward quickly, and soon you will be able to get 4/5 Greater. The final greater ward needs you to obtain your Conqueror or Sentinel chestpiece. Don't spend crests/medallions on Conqueror or Invader gear, as the set bonuses and itemisation are poor for a healing runepriest.

When you are fully lesser warded, it's time to get a decent weapon. Get a group together for Bastion Stairs centre PQ. If you can get some guildlies who don't require the weapons it can take 15 minutes to complete the PQ and get the gold bag master looted to you. This will earn you Runestaff of the Bloodmoon (34 will, 27 tough, 25 wounds and +7% heal crit). You probably want to equip this with a willpower and a wounds talisman. This weapon could last you until you get your royal weapon from scenarios.

Check the AH for Darkpromise Runesash and also pick up the Warlord or Sovereign accessory if it's going cheap.

You can now do the city instances, Sigmar's Crypts and Warpblade Tunnels, to work on your Sentinel gear. Unfortunatly this set requires 5 pieces to get to the heal crit bonus, which makes it time consuming to grind. If you are lucky you might compliment your Annilator gear. I skipped this step and went straight to Lost Vale for my Darkpromise Gear.

Lost Vale is doable with 4/5 Greater Wards. The key thing to remember is to keep bosses detaunted throughout the fight so you don't get fragged by their abilities. The same is true for Tomb of the Vulture Lord, I did up to boss 6 with only 4/5, but it was with a strong group and required some strong play from myself. You should aim to get 3 pieces of Darkpromise gear, the belt from the AH counts, to get the heal crit bonus. Ideally you will pick up the clogs, as they have a 3% heal crit bonus. If you are lucky and get the whole set quickly it is a good one to wear, and allow you to mix it with Warlord when you get that. Otherwise 4 piece Darkpromise with 2 piece Annhilator nets you decent bonuses. At this point you should be quite competitive in T4. You may also be lucky and get the Runestaff of the Greatbeard from LV.

Working on your jewellry I would advise getting the Land of the Dead accessory sets which require Silver Ankhs and Golden Scarabs. You can do the Airship PQ to try and get your Conqueror chest (for the last Greater ward) and also get a  Silver Ankh. Another way of gathering ankhs is from the LOTD kill quest or by completing the LOTD quest line. If you are fully lesser warded you can do Tombs to obtain them whilst also obtaining some nice pocket items which absorb magic or melee damage. Alternatively, if you join a TOVL group, you can get the 14 or so ankhs you require from a few bosses. If no-one else needs the ankhs have the bags from bosses masterlooted to you. Gaining these accessories is a strong boost to your healing power.


From Darkpromise, the next upgrade is your Warlord gear, keep going to city sieges and try to win stage 2. Save up your medallions by not buying Conqueror/Invader (except chest if you need it for the greater ward). Mixing this with Darkpromise 4:3 will get you 5% heal crit, 150 willpower, and 78 wounds from bonuses. Try and keep the Darkpromise Clogs and the Warlord Runecuffs as they both have nice heal crit. You might wish to stay will a full Darkpromise set as the Warlord set doesn't feature a heal crit bonus and the 6 piece bonus is poor.

From here on it's end game gear you are looking at. Try to get your Glyph set and Tyrant gear from Tomb of the Vulture Lord. Start working on your Sovereign set. Grind scenarios to get your RvR weapon. I did not buy any of the lower weapons, and went straight for the Royal Weapon by buying the trophys as soon as possible. I did not get my weapon untill RR77 and I did mostly scenarios during this time. That said I did a lot of levelling during the 100% renown bonus from the EU merger. Without this I would have gotten the crests just before 76. I would suggest sacrificing the warlord weapon as although it's very nice, its a lot of extra scenarios to grind. If you do get your weapon early you will have something nice to look forward to when you hit RR75.

To sum up your progression should probably go along these lines:
  1. Annhilator and Runestaff of the Bloodmoon, with Overlord/Primeval or Sentinel mix.
  2. Annhilator and Darkpromise mix with LOTD accessories.
  3. Darkpromise and Warlord mix with TOVL Glyphs.
  4. DP/Tyrant/Warlord/Sovereign mix (depending on what you can get your hands on). Royal scenario weapon. TOVL Glyphs.
You can see a summary of all the Runepriest sets at WarDB here.

With the changes in 1.3.6 using some Invader/Conqueror gear may be beneficial due to the conversion of int and magic crit. With only a 50% conversion you will have to look individually at any changes you make to your set as they are likely to be only marginal improvements.

Thursday, 22 July 2010

1.3.6 Patchnotes - Runepriest Changes

 Here is the Runepriest section of the patch notes. Public test servers are up so get on and try them out. Don't forget to customize your appearance!

Balance Changes:
Due to the nature of the changes in this update, all Runepriests have had their Mastery and Renown training refunded. Please visit a trainer to relearn these abilities.
* Efficient Runecarving: This Tactic will now heal your defensive target for 50% of all direct damage dealt. This should say it only works when under the effects of Rune of Breaking.


* Master Rune of Adamant: Increased the Action Point cost of this ability and removed the build time.
* Master Rune of Fury: Increased the Action Point cost of this ability and removed the build time.
* Master Rune of Speed: Increased the Action Point cost of this ability and removed the build time.
The AP increase is to 35 on the PTS. An increase of 10.
* Rune of Breaking: This new toggled ability is available at Rank 1. While toggled off, this ability converts several damage-oriented stats on items (Intelligence, Magic Power, and Magic Crit Chance) into their healing-oriented counterparts (Willpower, Healing Power, and Healing Crit Chance) at 50% of the original values. When toggled on, it will do the opposite, and convert the same healing-oriented stats on gear into their damage-oriented counterparts at 50% of the original values.
Bug Fixes:
* Grimnir's Shield: Fixed an issue in which this ability did not correctly reduce all incoming damage types.
Source.

Well, what can I say, couple of unexpected changes...
  • The Efficient Runecarving came out of nowhere but could be a decent change to a mediocre tactic. Unfortunatly it doesn't work with Rune of Burning, which makes it a bit of a weird tactic, especially in the DOT/HOT line. It does stack fully with Rune of Fortune - but you have to be in Rune of Breaking to use it. I don't know why they added this restriction to the ability..?
  • Instacast master runes makes them easier to use, but with a 10AP increase. 
  • Fixing Grimnir's Shield is a  good thing, although I don't know what was wrong with it in the first place!
  • Rune of Breaking gives a nice glow effect on our hands! I'm not sure if I really want this change to be implemented at the moment, I'm not really happy with it. 
  • Sovereign DPS set bonus been reduced to 7% (from 10) increased crit for  the 7piece set.
Other things of note:
Sovereign Set Changes
Hierophant's Grace: This proc buff will now hasten casting speed by 25%.
Change of armour appearance and weapons as well as customization.
Increased Renown for being outnumbered in the lakes.
LOTD for 32+ only.
No more auto assist on addons.

Sovereign Healing Set:

 
Sovereign DPS Set:

Armour Appearance Changing:


Thursday, 8 July 2010

Setting up your UI to heal with click casting

One of the most fundamental improvements to my healing was when I moved over to click casting with my mouse instead of my keyboard.

The advantages are the reduction of just a button click, but with the amount of healing going out those button clicks soon add up. That first heal lands fractionally quicker allowing you to save more lives.

When I first started in Warhammer I went straight to Squared. You can set it up to take all your spells with different combinations of CTRL, ALT, SHIFT and your left mouse button. Unfortunatly there's not the same functionality as in WoW where you can also use keybinds when your mouse is hovering over your unitframes. I've added a few extra addons to enhance Squared:
  • SquaredHDIndicator shows you when your target has a heal debuff. Purple 25%, Black 50% and Orange is an outgoing debuff. 
  • SquaredHOTIndicators allows you to view what length of HOT you have on your target. This allows you to see when you have Rune of Regeneration up (default green) and Rune of Serenity (default yellow).
  • LibRange & RangeFadingSquared featured in my previous post. This improves the fading functionality of Squared when your group members are out of range. Remember to untick 'Enable range/LOS fade' under Misc Options when installing this.
I've also changed the style of Squared from the default as seen on the right to the one below. Choose and adjust to suit yourself, there are other examples on the Squared website here.You can easily adjust to this functionality by opening the Squared configuration, going to Import/Export and pasting in this code:

icon-offset-x:n:-19|color-hpbars:b:true|direction-member:s:down|leaderbordercolor:t:156,156,189|hot-color2:t:255,0,0|color-hpnames:b:true|boxheight:n:30|colorgroup-msupp:t:110,255,178|bordersize:n:3|hot-color1:t:0,255,0|groupbordercolor:t:100,100,150|spacing-member:n:6|icon-alpha:n:1|texture-border:s:squared_border_1|boxwidth:n:85|colorgroup-hpdead:t:40,0,0|hd-color1:t:190,0,128|colorgroup-rmdps:t:251,227,60|testmode:b:true|hd-color2:t:0,0,0|text-position-level:s:top|hd-color3:t:255,128,64|texture-background:s:squared_bar_3|hot-color4:t:255,255,255|colorgroup-tank:t:218,218,255|bordercolor:t:0,0,0|hp-low:n:20|meep:n:2|update-freq:n:0.3|rangefading:b:false|icon-position:s:left|fgcolor:t:0,188,0|color-classbars:b:true|colorgroup-rsupp:t:189,255,0|text-position-hp:s:bottom|hot-color3:t:255,255,0|direction-group:s:right|text-align-top:s:bottomleft|status-buff:s:none|spacing-column:n:160|color-hpborders:b:true|texture-offline:s:tint_square|icon-scale:n:0.8|text-align-bottom:s:rightcenter|namelength:n:10|colorgroup-rpdps:t:233,194,0|text-align-center:s:bottom|status-hot:s:topright|columnsize:n:4|spacing-group:n:25|text-font-top:s:font_clear_tiny|texture-foreground:s:squared_bar_6|status-debuff:s:bottomleft|direction-fill:s:right


You may wish to read the whole article before you set the keybinds in this section:
  • Click - Grungni's Gift
  • CTRL + Click - Rune of Regeneration (if you use a lot of RoR you may wish to move this to an ALT click to work your thumb instead of your little finger).
  • SHIFT + Click - Rune of Cleansing
  • ALT + Click - Rune of Shielding
  • ALT + SHIFT + Click - Rune of Serenity
  • CTRL + ALT + Click - Protection of the Ancestor's
  • Z - Rune of Restoration
  • SHIFT + CTRL - Rune of Mending (again I never cast this and thus it is on an awkward key combination)
  • Blessing of Valaya, for those of you are interested, is bound to a nice spammable C key
The main issue I had with using a vanilla Squared is whenever someone was out of LOS or out of range it would self-cast the spell. Often in the heat of battle I would have fired off two Grungni's Gifts on myself before I realised they weren't landing on their intended target. Back then, at 30AP a pop it wasn't doing much for my AP pool! The only way I found to get round this was to install NerfedButtons and bind all my heals through NBSquared. Instead of the first cast instantly landing on click, that first click selects my target. I lose a bit of efficiency as I have to double tap my target for the first heal but I thought this a small price to pay for not crippling my AP. If anyone knows another way to prevent War self-casting in these situations please let me know.

You can load up the NerfedButtons ui with /nb ui. Drag your spells from your abilities menu (shortcut key V) and save. Make sure you have choose addon 'NBSquared' and type in n for a normal mouse click; s for shift click; sa for shift alt; sac for shift alt control; etc.

Now there's no need to do any fancy-pants checking using NerfedButtons, you can if you want to but it's beyond the scope of this guide. One little addition I have enjoyed is to add Rune Of Life to the cast list with Rune of Cleansing on shift click. This just gives you the ability to shift-click on a dead player in battle to rez them.

I'd like to go on to bind Divine Favour to a cast but I've run out of key combinations. Maybe I should replace Rune of Mending...

I hope this helps anyone who hasn't yet moved over to this way of casting, although I'm sure the majority already have. There are a couple of other mods that allow you to do this: Enemy and HealGrid. If you can't get Squared how you like it, try out either of these two mods! Finally if you're not convinced, here's a short example video showing you how you can stay mobile and heal at the same time:



Friday, 21 May 2010

Combat Log Timestamp is Client Based

Aha! This explains those dodgy looking combat logs I've seen where I've been hit 6x by the same player and died. Maybe everyone isn't exploiting the GCD afterall:
 The bug is with our timestamps and how they are reporting to your client and not the abilities actually ignoring the GCD.  The issue at hand is that with client side lag (e.g. high graphic situations like in RvR, memory hitches, etc.) and the client talking to the server.  Because the timestamps are set on the client they can only report what they hear.  So sometimes, when you hit even a small amount of lag, the client does not update with the server right away and on the next update every packet is sent your way at once.  Simplest way to repro is to start fighting and pull the network cable out of the PC for a second and then pop it right back in.  If you have timestamps turned on you will see all the damage that was done during that period of time you were unplugged being reported at the exact same second.  The abilities are not ignoring the GCD, they are just being reported wrong in the combat log.

BryantC - WarhammerOnline Forums 06/04/09

Silly idea though, much better for the server to send timestamps in the packets... Would save the CSRs some work and people would be able to better analyse their effectiveness when parsing through the log.