Stick up a big post, and another important piece of news will follow soon after, it's always the way!
Without further ado, the proposed set, annotated with the changes from current and tyrant (without glyphs).
(Primary) Healing Set
Wil - 232 (+25, +96)Tou - 134 (+56, +74)Wou - 116 (+20, +61)Ini - 106 (+98, +96)Spi - 294 (0, +235)Cor - 289 (0, +68)Ele - 289 (0, +242)6% heal crit chance (+2, +3)40 heal power (+17, +40)4 AP/s (+1, +4)4% reduced chance to be crit (0, +1)2% reduced armor penetration (0, +2)
Hit points/4s - 0 (0, -12)
Magic Power - 0 (0, -27)
Morale per Sec - 0 (-3, 0)
Reduced change to be disrupted 0 (-2, 0)
Int - 0 (-157, -80)
Source.3 piece - 85 Wil (0, +9)4 piece - 85 Wou (+85, +9)5 piece - 5% Heal Crit (0, 0)6 piece - On Heal: 10% chance to increase heal power by 130 for 10s.7 piece - On Heal: 10% chance to gain 60 Action Points over 3 seconds.8 piece - 2m cooldown - For the next 10 seconds, your group can not be critically hit.
Image courtsey of Gaarawaar Gabs.
Compared to old Sovereign we lose 29 Toughness overall, 3 morale per second but gain in most stats, especially initiative and wounds. Lose Martyr (10% chance on hit to heal group for 192/9s affected by willpower so heals for more),
Lowering Int will mean that Stagger/Silence etc will be even harder to stick on enemies.
The other set bonuses seem like nice passive abilities, +130 heal power for 10s,
Group uncrittable for 10s is a very nice little ability, and also good to save yourself from Witch Elves and Sorcs! Whilst the 60AP over 3s isn't as good as an instant 50AP regen, most Runepriests shouldn't have many AP issues at all wearing this set.
Compared to Tyrant, large stat increases, but lose additional 50 AP pool and Heirophants Grace. There are however hints that Hierophants Grace might be nerfed, "I mentioned in the Tank Archetype thread that we're looking at the "Undefendable" effects for 1.3.6 - likewise, we're looking at Heirophant's Grace as well." NateL
And for those that are interested, the DPS spec!
(Secondary) Offensive Set
Int - 232Tou - 134Wou - 116Ini - 106Spi - 294Cor - 289Ele - 2896% magic crit chance40 magic power4 AP/s4% disrupt strikethrough2% reduced armor penetration
3 piece - 85 Int4 piece - 85 Wou5 piece - 5% Magic Crit6 piece - On Hit: 10% chance to increase magic power by 130 for 10s.7 piece - On Hit: 10% chance to increase target's chance to be critically hit by 10% for 10s.8 piece - 2m cooldown - Your group's abilities cost no Action Points for 10 seconds.
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