<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9047654291273555105</id><updated>2011-07-28T20:09:07.036+01:00</updated><category term='insta-cast'/><category term='runepriest'/><category term='combat'/><category term='armour'/><category term='gcd'/><category term='rvr'/><category term='willpower'/><category term='add-on'/><category term='loot'/><category term='interface'/><category term='1.3.5'/><category term='addons'/><category term='pvp'/><category term='longstaff of the incorruptible'/><category term='grungni'/><category term='overlord'/><category term='analysis'/><category term='mechanics'/><category term='attributes'/><category term='scenario'/><category term='weekend warfront'/><category term='macro'/><category term='lag'/><category term='squared'/><category term='timestamp'/><category term='armor'/><category term='balance'/><category term='patch'/><category term='notes'/><category term='healing'/><category term='siege'/><category term='producer'/><category term='guide'/><category term='quickly'/><category term='pve'/><category term='talismans'/><category term='keybind'/><category term='master rune'/><category term='vestments'/><category term='letter'/><category term='dps'/><category term='ui'/><category term='master rune of fury'/><category term='city'/><category term='NBSquared'/><category term='discipline'/><category term='tactics'/><category term='overlord&apos;s'/><category term='log'/><category term='talis'/><category term='ancestor&apos;s echo'/><category term='stats'/><category term='nerfed buttons'/><category term='tali'/><category term='efficiently'/><category term='rune of breaking'/><category term='1.3.6'/><category term='exploit'/><category term='instacast'/><category term='rune of balance'/><title type='text'>RuneTwisting</title><subtitle type='html'>A Runepriest guide for Warhammer Online.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>27</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-2671350586850776244</id><published>2010-09-25T17:36:00.002+01:00</published><updated>2010-09-25T17:39:05.913+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tali'/><category scheme='http://www.blogger.com/atom/ns#' term='talismans'/><category scheme='http://www.blogger.com/atom/ns#' term='talis'/><category scheme='http://www.blogger.com/atom/ns#' term='runepriest'/><category scheme='http://www.blogger.com/atom/ns#' term='armour'/><category scheme='http://www.blogger.com/atom/ns#' term='armor'/><title type='text'>Talismans</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_-YZSqqS4bgo/TJ4kiqnqW8I/AAAAAAAAAPg/9Try_BW2ls0/s1600/dunno.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_-YZSqqS4bgo/TJ4kiqnqW8I/AAAAAAAAAPg/9Try_BW2ls0/s1600/dunno.png" /&gt;&lt;/a&gt;Quick note, when buying talismans from the AH for your Runepriest you can now search for magic ones which tend to be a lot cheaper and more readily available. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;As there's a 100% conversion both ways from Rune of Breaking, there's absolutely no harm in mix-matching int, magic damage, magic crit with your will, heal crit and heal power!&amp;nbsp; &lt;br /&gt;&lt;br /&gt;After watching +35 heal power talis going for 200g it's nice to be able to pick up the magic equivalent and get them for closer to 70g!&lt;br /&gt;&lt;br /&gt;Some Zealots/Runepriests have also been taking advantage of the LOTD weapons to slot both +heal power and +magic power. With ridiculous numbers, above 350 magic DPS, some may wish to have a play at DPS for a while, I know I have!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-2671350586850776244?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/2671350586850776244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/09/talismans.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/2671350586850776244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/2671350586850776244'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/09/talismans.html' title='Talismans'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_-YZSqqS4bgo/TJ4kiqnqW8I/AAAAAAAAAPg/9Try_BW2ls0/s72-c/dunno.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-506949997809554040</id><published>2010-08-26T18:14:00.002+01:00</published><updated>2010-08-31T15:53:33.098+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pvp'/><category scheme='http://www.blogger.com/atom/ns#' term='1.3.6'/><category scheme='http://www.blogger.com/atom/ns#' term='rvr'/><category scheme='http://www.blogger.com/atom/ns#' term='runepriest'/><category scheme='http://www.blogger.com/atom/ns#' term='willpower'/><category scheme='http://www.blogger.com/atom/ns#' term='rune of breaking'/><category scheme='http://www.blogger.com/atom/ns#' term='combat'/><category scheme='http://www.blogger.com/atom/ns#' term='dps'/><title type='text'>Planned changes to Rune of Breaking/Harbinger Mechanic</title><content type='html'>&lt;blockquote&gt;We'll be making some changes in with next Tuesday's maintenance to RoB and HoD:&lt;br /&gt;&lt;br /&gt;&lt;ul class="bb-list-unordered"&gt;&lt;li class="bb-listitem"&gt;We'll be reducing the cooldown on both abilities. &lt;span style="color: red;"&gt;Now 20s cooldown.&lt;/span&gt;&lt;/li&gt;&lt;li class="bb-listitem"&gt;Stats will now exchange on a 1:1 ratio. &lt;/li&gt;&lt;li class="bb-listitem"&gt;Fixing an issue where HoD and RoB wouldnt persist through death&lt;/li&gt;&lt;/ul&gt;We're still looking into the issue where the vfx is bugging out. &lt;br /&gt;&lt;br /&gt;We're  going to continue to observe how the mechanic plays out in a live  envinronment and will continue adjusting as needed moving forward. &lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://social.bioware.com/forum/1/topic/222/index/4515703/2#4579699"&gt;Andy Belford &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Quite a drastic change, should make the mechanic much more interesting to play with now! It's a very brave thing to do on the live version, it's a shame they didn't play around and adjust it on the test servers when they had the chance.&lt;br /&gt;&lt;br /&gt;This should also make Conqueror/Invader sets much more viable for those levelling up.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-506949997809554040?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/506949997809554040/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/08/planned-changes-to-rune-of.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/506949997809554040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/506949997809554040'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/08/planned-changes-to-rune-of.html' title='Planned changes to Rune of Breaking/Harbinger Mechanic'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-4996654012242234797</id><published>2010-08-17T14:04:00.002+01:00</published><updated>2010-08-17T14:06:11.232+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mechanics'/><category scheme='http://www.blogger.com/atom/ns#' term='notes'/><category scheme='http://www.blogger.com/atom/ns#' term='healing'/><category scheme='http://www.blogger.com/atom/ns#' term='runepriest'/><category scheme='http://www.blogger.com/atom/ns#' term='armour'/><category scheme='http://www.blogger.com/atom/ns#' term='balance'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><category scheme='http://www.blogger.com/atom/ns#' term='instacast'/><category scheme='http://www.blogger.com/atom/ns#' term='dps'/><category scheme='http://www.blogger.com/atom/ns#' term='rune of balance'/><category scheme='http://www.blogger.com/atom/ns#' term='stats'/><category scheme='http://www.blogger.com/atom/ns#' term='1.3.6'/><category scheme='http://www.blogger.com/atom/ns#' term='insta-cast'/><category scheme='http://www.blogger.com/atom/ns#' term='rune of breaking'/><category scheme='http://www.blogger.com/atom/ns#' term='attributes'/><category scheme='http://www.blogger.com/atom/ns#' term='armor'/><title type='text'>1.3.6 Final Patchnotes</title><content type='html'>The servers are down, the patch is being updated. It doesn't seem like they have listened to the massive amounts of negative feedback about the new mechanic. I think many people who don't play a Runepriest, or even Runepriests that haven't tried out the new changes will be suprised how disappointing the new mechanic is. You can read the full patchnotes &lt;a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2010_1-3-6"&gt;here&lt;/a&gt;. Nothing seems to have changed from the previous versions. At least the sovereign sets are something to work towards!&lt;br /&gt;&lt;blockquote&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_-YZSqqS4bgo/TGp91U9WutI/AAAAAAAAAPI/8DujwcdTPMM/s1600/glowyhands.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_-YZSqqS4bgo/TGp91U9WutI/AAAAAAAAAPI/8DujwcdTPMM/s320/glowyhands.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Runepriest&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="subsection"&gt;Balance Changes:      &lt;/div&gt;&lt;div class="description"&gt;&lt;i&gt;Due to the nature of the changes in this update, all  Runepriests have had their Mastery and Renown training refunded. Please  visit a trainer to relearn these abilities.&lt;/i&gt;&amp;nbsp;&lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;div class="item"&gt;*                      Efficient Runecarving: This Tactic will now heal your defensive target for 50% of all direct damage dealt.&lt;span style="color: red;"&gt; On PTS this only worked when under Rune of Breaking (see below). &lt;/span&gt;&lt;/div&gt;&lt;div class="item"&gt;*                      Immolating Grasp: Fixed an issue in which this Tactic did  not always function correctly in conjunction with the Tactic "Potent  Runes".                  &lt;/div&gt;&lt;div class="item"&gt;*                      Master Rune of Adamant: Increased the Action Point cost of this ability and removed the build time.                  &lt;/div&gt;&lt;div class="item"&gt;*                      Master Rune of Fury: Increased the Action Point cost of this ability and removed the build time.                  &lt;/div&gt;&lt;div class="item"&gt;*                      Master Rune of Speed: Increased the Action Point cost of this ability and removed the build time.&amp;nbsp;&lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;span style="color: red;"&gt;Master Runes increased by 10AP to 35AP/cast.&lt;/span&gt; &lt;/blockquote&gt;&lt;blockquote&gt;&lt;div class="item"&gt;*                      Rune of Breaking: This new toggled ability is available at  Rank 1. While toggled off, this ability converts several  damage-oriented stats on items (Intelligence, Magic Power, and Magic  Crit Chance) into their healing-oriented counterparts (Willpower,  Healing Power, and Healing Crit Chance) at 50% of the original values.   When toggled on, it will do the opposite, and convert the same  healing-oriented stats on gear into their damage-oriented counterparts  at 50% of the original values.                  &lt;/div&gt;&lt;div class="subsection"&gt;Bug Fixes:      &lt;/div&gt;&lt;div class="item"&gt;*                      Grimnir's Shield: Fixed an issue in which this ability did not correctly reduce all incoming damage types.                  &lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;b&gt;Other&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;*                      Hierophant's Grace: This proc buff will now hasten casting speed by 25%.                  &lt;/blockquote&gt;You can see screenshots of the new sovereign sets in my &lt;a href="http://runetwisting.blogspot.com/2010/07/136-patchnotes-runepriest-changes.html"&gt;previous post&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My take?&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Whoever suggested these changes, didn't stick to Mythic's idea of the Runepriest, nor did they please any Runepriests. Zealots are positively fuming about these changes!&lt;br /&gt;&lt;br /&gt;Lets have a look at &lt;a href="http://social.bioware.com/forum/1/topic/230/index/3826303"&gt;NateL&lt;/a&gt;'s understanding of our class:&lt;br /&gt;&lt;blockquote&gt;One of our long-time concerns regarding the Runepriest and Zealot  careers is that they ultimately become more limited than other  Healer-archetype careers. This is because the other healing careers have  their Mastery paths sorted by role - people who play those careers make  a decision about the role they want to play, then specialize in the  corresponding Mastery path and gear up appropriately. Runepriests and  Zealot, however, have their Mastery paths sorted by delivery vehicle  ("direct", "over time", and "area", essentially) and then have both  offensive and defensive abilities together in each Mastery.&amp;nbsp; Since  there's obviously no such thing as "gearing for direct", though,  Runepriests and Zealots then have to decide again whether they want to  be offensive or defensive and then gear appropriately - the net result  being that even within their chosen Mastery, half of their abilities are  ineffective.&lt;/blockquote&gt;&amp;nbsp;Now compare this to the patchnotes:&lt;br /&gt;&lt;br /&gt;Efficient Runecarving gives our direct damage spells a lifetap component. &lt;b&gt;IT IS IN OUR DOT/HOT TREE! &lt;/b&gt;Sorry for shouting, but the ignorance of this change is mindblowing. &lt;br /&gt;&lt;br /&gt;Rune of balancing/breaking. This mechanic renders half of our abilities truly ineffective by negating all of our Int or Willpower. A Runepriest in the new full DPS sovereign gear is still behind par in DPS terms. Now HALF that power and we still wouldn't push out effective DPS. Go back and read Nate's last sentance. I don't believe this change has addressed this issue at all. &lt;br /&gt;&lt;br /&gt;Now when we are geared for healing, we do less damage if we throw out a DOT than we did before. We also get a higher chance for our silence and stagger to be disrupted.&lt;br /&gt;&lt;br /&gt;There are a few occasions when this new mechanic will allow you to push out more DPS without changing your armour set, but nearly all will be situations when there are no enemy players around. I can do more damage on TOVL Boss 5 urn. I can throw out more DPS on undefended keep doors or on objective guards. I can do more DPS to the NPCs in the city sieges. If there is a sole enemy player running away and not threating my group I can help kill him slightly faster with my inadequate damage, but only once every 30s.We don't even get to twist in and out of DPS stance using HOTs and DOTs because the value is calculated from our current stats every tick. &lt;br /&gt;&lt;br /&gt;As they have made the change, it is unlikely we will ever get a more interesting mechanic. I have seen so many interesting ideas around our Runes that will never come to light. The best we can probably hope for are changes to this mechanic:&lt;br /&gt;&lt;br /&gt;1) There is no need for a 30s cooldown. We are so far from being effective in both areas that we don't need to be restricted in this way. If the values were increased, as discussed below, some restriction of the sort may be applicable &lt;br /&gt;2) Our stats shouldn't be negated.You are taking stats away from us and replacing them with 50% of their value. Isn't that just called a nerf?&lt;br /&gt;3) The 50% conversion isn't enough. It needs to be upwards of 70% for our spells to come close to being effective. Even at 100% we wouldn't have true parity because of the next point.&lt;br /&gt;4) We need the right tactics to be effective in either mode, and these can't currently be changed in combat. Many of our tactics are bugged or worthless. No tactics are balanced around the delivery methods of direct, over time or area - they don't improve both our heals and our damage at the same time. Dual faced tactics that perform differently under each rune could go a long way to addressing some of our issues. &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_-YZSqqS4bgo/TGqIv3GgxtI/AAAAAAAAAPQ/x5DtO_RPtAQ/s1600/runesmith-angry.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_-YZSqqS4bgo/TGqIv3GgxtI/AAAAAAAAAPQ/x5DtO_RPtAQ/s320/runesmith-angry.gif" /&gt;&lt;/a&gt;&lt;/div&gt;5) The glowing hands of doom. Does it really need to be made so obvious to the enemy that we are unable to self heal or the role we are performing in our groups?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-4996654012242234797?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/4996654012242234797/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/08/136-final-patchnotes.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/4996654012242234797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/4996654012242234797'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/08/136-final-patchnotes.html' title='1.3.6 Final Patchnotes'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_-YZSqqS4bgo/TGp91U9WutI/AAAAAAAAAPI/8DujwcdTPMM/s72-c/glowyhands.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-5427034781728037703</id><published>2010-08-08T13:02:00.005+01:00</published><updated>2010-08-31T15:52:47.303+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='stats'/><category scheme='http://www.blogger.com/atom/ns#' term='scenario'/><category scheme='http://www.blogger.com/atom/ns#' term='healing'/><category scheme='http://www.blogger.com/atom/ns#' term='rvr'/><category scheme='http://www.blogger.com/atom/ns#' term='runepriest'/><category scheme='http://www.blogger.com/atom/ns#' term='armour'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='attributes'/><category scheme='http://www.blogger.com/atom/ns#' term='combat'/><category scheme='http://www.blogger.com/atom/ns#' term='armor'/><title type='text'>Gearing up your Runepriest</title><content type='html'>&amp;nbsp;&lt;span style="color: red;"&gt;As of the maintenance patch 31/8/10 Rune of Burning now transfers 100% of intelligence, magic power and magic crit to willpower, heal power and heal crit. This includes talismans and set bonuses. This makes the conqueror and invader sets viable as the stats become useful. We don't know if this change is going to be permanent yet as it seems like it is 'live' testing...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I can't speak for below tier 4, as these ranks flew by for me and I really can't remember but this guide should give you an idea of how to gear up for tier 4 as quickly as possible.&lt;br /&gt;&lt;br /&gt;The goal of gearing up your runepriest, is to maximise your heal crit as soon as possible. When you get to around 25-30% heal crit, from gear, your proc rate for &lt;a href="http://www.wardb.com/spell.aspx?id=589"&gt;Restorative Burst&lt;/a&gt; becomes quite reliable and you will be proccing &lt;a href="http://www.wardb.com/spell.aspx?id=1624"&gt;Blessing of Grungni&lt;/a&gt; regularly. Secondly you will want as much wounds as possible initially to keep you alive, and survive dungeon bosses (more on this later). From there you can work towards a high willpower/healpower build or high wounds, toughness, initiative or armour build for survival. &lt;br /&gt;&lt;br /&gt;As soon as you get to T4, start joining in with organised guild oRvR warbands. This will allow you to quickly gain your Lesser and Greater wards without equipping the armour pieces. Don't forget to pick up the &lt;a href="http://gaarawarrgabs.wordpress.com/2009/05/05/moar-tokens-a-guide-to-more-tokensduh/"&gt;quests&lt;/a&gt; in the zone as they award you medallions which you will need. With the medallion/crest conversion rate being reduced in 1.3.5 it can see some large challenges for players starting T4 obtaining the &lt;a href="http://www.wardb.com/itemset.aspx?id=4074"&gt;Annihilator&lt;/a&gt; and &lt;a href="http://www.wardb.com/itemset.aspx?id=4410"&gt;Conquerer&lt;/a&gt; sets.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_-YZSqqS4bgo/TF6bbgSW7nI/AAAAAAAAALY/c1jk2aJv4lE/s1600/Aezelbeth_006.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_-YZSqqS4bgo/TF6bbgSW7nI/AAAAAAAAALY/c1jk2aJv4lE/s320/Aezelbeth_006.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Buy the Annihilator Gloves/Boots (and Conq/Invader/Warlord gloves &amp;amp; boots  and stick in your bank) from the AH. They usually go pretty cheaply:  1-2g each. You want to get to the 4 piece bonus for &lt;a href="http://www.wardb.com/itemset.aspx?id=4074"&gt;Annihilator&lt;/a&gt; ASAP for  the 5% heal crit bonus. Ask guild leader for gold bags from zone locks.  Ask in alliance if there are any gold bags for sale. If you are taking a  keep ask politely for higher ranks to opt out. When you get the  shoulder piece gem it with a +3% heal crit gem. Talisman for wounds  until you have at least 6000 HP.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Go to any City Sieges you can. Try and get your Invader Chestpiece (as this will give you the Greater Ward later on if you can't get your Conq), or the nice heal crit gem from Stage 1. Stage 2 will drop your Warlord and you might get a nice purple staff. In Stage 3 it is polite to opt out to allow the higher realm ranks their Sovereign gear. The purple weapon is rubbish for a runepriest in Stage 3 anyway. You may be able to get the purple gear, from stage 3, to flesh out your set, from guildies/alliance/AH as it is bind on equip. This is called Overlord's. Also check guild bank for Primeval gear to fill out gaps in your armour. &lt;br /&gt;&lt;br /&gt;Keep working on your wards in oRvR. You should be able to complete your lesser ward quickly, and soon you will be able to get 4/5 Greater. The final greater ward needs you to obtain your Conqueror or Sentinel chestpiece. Don't spend crests/medallions on Conqueror or &lt;a href="http://www.wardb.com/itemset.aspx?id=4434"&gt;Invader&lt;/a&gt; gear, as the set bonuses and itemisation are poor for a healing runepriest. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_-YZSqqS4bgo/TF6bggbeQ6I/AAAAAAAAALg/Q50X22ktY_0/s1600/Aezelbeth_007.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_-YZSqqS4bgo/TF6bggbeQ6I/AAAAAAAAALg/Q50X22ktY_0/s320/Aezelbeth_007.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;When you are fully lesser warded, it's time to get a decent weapon. Get a group together for Bastion Stairs centre PQ. If you can get some guildlies who don't require the weapons it can take 15 minutes to complete the PQ and get the gold bag master looted to you. This will earn you &lt;a href="http://www.wardb.com/item.aspx?id=656374"&gt;Runestaff of the Bloodmoon&lt;/a&gt; (34 will, 27 tough, 25 wounds and +7% heal crit). You probably want to equip this with a willpower and a wounds talisman. This weapon could last you until you get your royal weapon from scenarios. &lt;br /&gt;&lt;br /&gt;Check the AH for Darkpromise Runesash and also pick up the Warlord or Sovereign accessory if it's going cheap. &lt;br /&gt;&lt;br /&gt;You can now do the city instances, &lt;a href="http://gaarawarrgabs.wordpress.com/2009/04/21/order-guide-sigmar-crypts/"&gt;Sigmar's Crypts&lt;/a&gt; and &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=207380"&gt;Warpblade Tunnels&lt;/a&gt;, to work on your &lt;a href="http://www.wardb.com/itemset.aspx?id=4362"&gt;Sentinel&lt;/a&gt; gear. Unfortunatly this set requires 5 pieces to get to the heal crit bonus, which makes it time consuming to grind. If you are lucky you might compliment your Annilator gear. I skipped this step and went straight to Lost Vale for my &lt;a href="http://www.wardb.com/itemset.aspx?id=4386"&gt;Darkpromise&lt;/a&gt; Gear. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://vale.airdrawn.net/LV_Intro.html"&gt;Lost Vale&lt;/a&gt; is doable with 4/5 Greater Wards. The key thing to remember is to keep bosses detaunted throughout the fight so you don't get fragged by their abilities. The same is true for &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=326188"&gt;Tomb of the Vulture Lord&lt;/a&gt;, I did up to boss 6 with only 4/5, but it was with a strong group and required some strong play from myself. You should aim to get 3 pieces of Darkpromise gear, the belt from the AH counts, to get the heal crit bonus. Ideally you will pick up the clogs, as they have a 3% heal crit bonus. If you are lucky and get the whole set quickly it is a good one to wear, and allow you to mix it with Warlord when you get that. Otherwise 4 piece Darkpromise with 2 piece Annhilator nets you decent bonuses. At this point you should be quite competitive in T4. You may also be lucky and get the &lt;a href="http://www.wardb.com/item.aspx?id=640210"&gt;Runestaff of the Greatbeard&lt;/a&gt; from LV.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wardb.com/icons/l/20456.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://www.wardb.com/icons/l/20456.png" /&gt;&lt;/a&gt;Working on your jewellry I would advise getting the Land of the Dead &lt;a href="http://www.wardb.com/npc.aspx?id=93602"&gt;accessory sets&lt;/a&gt; which require &lt;a href="http://www.wardb.com/item.aspx?id=208410"&gt;Silver Ankhs&lt;/a&gt; and Golden Scarabs. You can do the Airship PQ to try and get your Conqueror chest (for the last Greater ward) and also get a&amp;nbsp; Silver Ankh. Another way of gathering ankhs is from the LOTD kill quest or by completing the LOTD quest line. If you are fully lesser warded you can do Tombs to obtain them whilst also obtaining some nice pocket items which absorb magic or melee damage. Alternatively, if you join a TOVL group, you can get the 14 or so ankhs you require from a few bosses. If no-one else needs the ankhs have the bags from bosses masterlooted to you. Gaining these accessories is a strong boost to your healing power.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_-YZSqqS4bgo/TF6aPNrhDrI/AAAAAAAAALQ/CgYx3-c7wxg/s1600/Aezelbeth_005.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_-YZSqqS4bgo/TF6aPNrhDrI/AAAAAAAAALQ/CgYx3-c7wxg/s320/Aezelbeth_005.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;From Darkpromise, the next upgrade is your &lt;a href="http://www.wardb.com/itemset.aspx?id=4458"&gt;Warlord&lt;/a&gt; gear, keep going to city sieges and try to win stage 2. Save up your medallions by not buying Conqueror/Invader (except chest if you need it for the greater ward). Mixing this with Darkpromise 4:3 will get you 5% heal crit, 150 willpower, and 78 wounds from bonuses. Try and keep the Darkpromise Clogs and the Warlord Runecuffs as they both have nice heal crit. You might wish to stay will a full Darkpromise set as the Warlord set doesn't feature a heal crit bonus and the 6 piece bonus is poor.&lt;br /&gt;&lt;br /&gt;From here on it's end game gear you are looking at. Try to get your &lt;a href="http://www.wardb.com/itemset.aspx?id=4564"&gt;Glyph&lt;/a&gt; set and &lt;a href="http://www.wardb.com/itemset.aspx?id=4530"&gt;Tyrant&lt;/a&gt; gear from Tomb of the Vulture Lord. Start working on your &lt;a href="http://www.wardb.com/itemset.aspx?id=4482"&gt;Sovereign&lt;/a&gt; set. Grind scenarios to get your RvR weapon. I did not buy any of the lower weapons, and went straight for the Royal Weapon by buying the trophys as soon as possible. I did not get my weapon untill RR77 and I did mostly scenarios during this time. That said I did a lot of levelling during the 100% renown bonus from the EU merger. Without this I would have gotten the crests just before 76. I would suggest sacrificing the warlord weapon as although it's very nice, its a lot of extra scenarios to grind. If you do get your weapon early you will have something nice to look forward to when you hit RR75.&lt;br /&gt;&lt;br /&gt;To sum up your progression should probably go along these lines:&lt;br /&gt;&lt;ol&gt;&lt;li&gt; Annhilator and Runestaff of the Bloodmoon, with Overlord/Primeval or Sentinel mix.&lt;/li&gt;&lt;li&gt;Annhilator and Darkpromise mix with LOTD accessories.&lt;/li&gt;&lt;li&gt;Darkpromise and Warlord mix with TOVL Glyphs.&lt;/li&gt;&lt;li&gt;DP/Tyrant/Warlord/Sovereign mix (depending on what you can get your hands on). Royal scenario weapon. TOVL Glyphs.&lt;/li&gt;&lt;/ol&gt;You can see a summary of all the Runepriest sets at WarDB &lt;a href="http://www.wardb.com/search.aspx?browse=7.3"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;With the changes in 1.3.6 using some Invader/Conqueror gear may be beneficial due to the conversion of int and magic crit. With only a 50% conversion you will have to look individually at any changes you make to your set as they are likely to be only marginal improvements.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-5427034781728037703?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/5427034781728037703/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/08/gearing-up-your-runepriest.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/5427034781728037703'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/5427034781728037703'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/08/gearing-up-your-runepriest.html' title='Gearing up your Runepriest'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_-YZSqqS4bgo/TF6bbgSW7nI/AAAAAAAAALY/c1jk2aJv4lE/s72-c/Aezelbeth_006.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-1486608124792317249</id><published>2010-08-07T19:40:00.002+01:00</published><updated>2010-08-07T19:40:50.483+01:00</updated><title type='text'>Satisfaction</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_-YZSqqS4bgo/TF2oj_syVGI/AAAAAAAAALI/1g4NXUYvHEk/s1600/satisfaction.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_-YZSqqS4bgo/TF2oj_syVGI/AAAAAAAAALI/1g4NXUYvHEk/s640/satisfaction.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-1486608124792317249?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/1486608124792317249/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/08/satisfaction.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/1486608124792317249'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/1486608124792317249'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/08/satisfaction.html' title='Satisfaction'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_-YZSqqS4bgo/TF2oj_syVGI/AAAAAAAAALI/1g4NXUYvHEk/s72-c/satisfaction.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-6568818706127600742</id><published>2010-07-22T23:48:00.013+01:00</published><updated>2010-07-23T15:38:56.141+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='notes'/><category scheme='http://www.blogger.com/atom/ns#' term='producer'/><category scheme='http://www.blogger.com/atom/ns#' term='healing'/><category scheme='http://www.blogger.com/atom/ns#' term='runepriest'/><category scheme='http://www.blogger.com/atom/ns#' term='armour'/><category scheme='http://www.blogger.com/atom/ns#' term='balance'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><category scheme='http://www.blogger.com/atom/ns#' term='instacast'/><category scheme='http://www.blogger.com/atom/ns#' term='dps'/><category scheme='http://www.blogger.com/atom/ns#' term='1.3.6'/><category scheme='http://www.blogger.com/atom/ns#' term='insta-cast'/><category scheme='http://www.blogger.com/atom/ns#' term='attributes'/><category scheme='http://www.blogger.com/atom/ns#' term='combat'/><category scheme='http://www.blogger.com/atom/ns#' term='armor'/><title type='text'>1.3.6 Patchnotes - Runepriest Changes</title><content type='html'>&lt;blockquote&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://x88.xanga.com/369f002b03031241633551/z191312596.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://x88.xanga.com/369f002b03031241633551/z191312596.jpg" width="149" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="subsection"&gt;&lt;/div&gt;&lt;/blockquote&gt;&amp;nbsp;Here is the Runepriest section of the patch notes. Public test servers are up so get on and try them out. Don't forget to customize your appearance!&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;div class="subsection" style="text-align: left;"&gt;&lt;b&gt;Balance Changes&lt;/b&gt;:      &lt;/div&gt;&lt;div class="description" style="text-align: left;"&gt;&lt;i&gt;Due to the nature of the changes in this update, all  Runepriests have had their Mastery and Renown training refunded. Please  visit a trainer to relearn these abilities. &lt;/i&gt;&lt;/div&gt;&lt;div class="item"&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_-YZSqqS4bgo/TElxKrXKM8I/AAAAAAAAAKw/ZVKpXUujp20/s1600/Aezelbeth_048.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_-YZSqqS4bgo/TElxKrXKM8I/AAAAAAAAAKw/ZVKpXUujp20/s320/Aezelbeth_048.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div class="item"&gt;*                      Efficient Runecarving: This Tactic will now heal your defensive target for 50% of all direct damage dealt. &lt;span style="color: red;"&gt;&lt;i&gt;This should say it only works when under the effects of Rune of Breaking.&lt;/i&gt;&lt;/span&gt; &lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;div class="item"&gt;*                      Master Rune of Adamant: Increased the Action Point cost of this ability and removed the build time.                  &lt;/div&gt;&lt;div class="item"&gt;*                      Master Rune of Fury: Increased the Action Point cost of this ability and removed the build time.                  &lt;/div&gt;&lt;div class="item"&gt;*                      Master Rune of Speed: Increased the Action Point cost of this ability and removed the build time.                  &lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;span style="color: red;"&gt;&lt;i&gt;The AP increase is to 35 on the PTS. An increase of 10.&lt;/i&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;div class="item"&gt;*                      Rune of Breaking: This new toggled ability is available at  Rank 1. While toggled off, this ability converts several  damage-oriented stats on items (Intelligence, Magic Power, and Magic  Crit Chance) into their healing-oriented counterparts (Willpower,  Healing Power, and Healing Crit Chance) at 50% of the original values.   When toggled on, it will do the opposite, and convert the same  healing-oriented stats on gear into their damage-oriented counterparts  at 50% of the original values. &lt;/div&gt;&lt;div class="subsection"&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;div class="subsection"&gt;&lt;b&gt;Bug Fixes&lt;/b&gt;:      &lt;/div&gt;&lt;div class="item"&gt;*                      Grimnir's Shield: Fixed an issue in which this ability did not correctly reduce all incoming damage types.                  &lt;/div&gt;&lt;/blockquote&gt;&lt;a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2010_1-3-6"&gt;Source&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;Well, what can I say, couple of unexpected changes...&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_-YZSqqS4bgo/TElwcKUkdkI/AAAAAAAAAKo/gaGiNQMae3o/s1600/Aezelbeth_045.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_-YZSqqS4bgo/TElwcKUkdkI/AAAAAAAAAKo/gaGiNQMae3o/s320/Aezelbeth_045.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;The Efficient Runecarving came out of nowhere but could be a decent change to a mediocre tactic. Unfortunatly it doesn't work with Rune of Burning, which makes it a bit of a weird tactic, especially in the DOT/HOT line. It does stack fully with Rune of Fortune - but you have to be in Rune of Breaking to use it. I don't know why they added this restriction to the ability..? &lt;/li&gt;&lt;li&gt; Instacast master runes makes them easier to use, but with a 10AP increase.&amp;nbsp;&lt;/li&gt;&lt;li&gt;Fixing Grimnir's Shield is a&amp;nbsp; good thing, although I don't know what was wrong with it in the first place!&lt;/li&gt;&lt;li&gt;Rune of Breaking gives a nice glow effect on our hands! I'm not sure if I really want this change to be implemented at the moment, I'm not really happy with it.&amp;nbsp;&lt;/li&gt;&lt;li&gt;Sovereign DPS set bonus been reduced to 7% (from 10) increased crit for&amp;nbsp; the 7piece set.&lt;/li&gt;&lt;/ul&gt;Other things of note:&lt;br /&gt;&lt;b&gt;Sovereign Set Changes &lt;/b&gt;&lt;br /&gt;&lt;b&gt;Hierophant's Grace: This proc buff will now hasten casting speed by 25%.                  &lt;/b&gt;&lt;br /&gt;Change of armour appearance and weapons as well as customization.&lt;br /&gt;Increased Renown for being outnumbered in the lakes.&lt;br /&gt;LOTD for 32+ only.&lt;br /&gt;No more auto assist on addons.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Sovereign Healing Set:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_-YZSqqS4bgo/TEluzhbl54I/AAAAAAAAAIo/P37yIuRaZhk/s1600/Aezel_011.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_-YZSqqS4bgo/TEluzhbl54I/AAAAAAAAAIo/P37yIuRaZhk/s320/Aezel_011.jpg" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_-YZSqqS4bgo/TElu12yYEJI/AAAAAAAAAI4/qEzNUOJOQCY/s1600/Aezel_013.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_-YZSqqS4bgo/TElu12yYEJI/AAAAAAAAAI4/qEzNUOJOQCY/s320/Aezel_013.jpg" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_-YZSqqS4bgo/TElu3Gva_8I/AAAAAAAAAJA/wT9y29vRYxw/s1600/Aezel_014.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_-YZSqqS4bgo/TElu3Gva_8I/AAAAAAAAAJA/wT9y29vRYxw/s320/Aezel_014.jpg" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_-YZSqqS4bgo/TElu4TdYDsI/AAAAAAAAAJI/oxkmL3VCNoo/s1600/Aezel_015.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_-YZSqqS4bgo/TElu4TdYDsI/AAAAAAAAAJI/oxkmL3VCNoo/s320/Aezel_015.jpg" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_-YZSqqS4bgo/TElu5cgoucI/AAAAAAAAAJQ/qu_Cd8IGiKU/s1600/Aezel_016.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_-YZSqqS4bgo/TElu5cgoucI/AAAAAAAAAJQ/qu_Cd8IGiKU/s320/Aezel_016.jpg" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_-YZSqqS4bgo/TElvc_hQVYI/AAAAAAAAAJg/sgpgrezP2f8/s1600/Aezelbeth_042.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_-YZSqqS4bgo/TElvc_hQVYI/AAAAAAAAAJg/sgpgrezP2f8/s320/Aezelbeth_042.jpg" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_-YZSqqS4bgo/TEluyGWjCQI/AAAAAAAAAIg/NzmTM_qeQtM/s1600/Aezel_010.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_-YZSqqS4bgo/TEluyGWjCQI/AAAAAAAAAIg/NzmTM_qeQtM/s320/Aezel_010.jpg" width="203" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_-YZSqqS4bgo/TElu0vvxm7I/AAAAAAAAAIw/Pxo7A0KQKYg/s1600/Aezel_012.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_-YZSqqS4bgo/TElu0vvxm7I/AAAAAAAAAIw/Pxo7A0KQKYg/s320/Aezel_012.jpg" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_-YZSqqS4bgo/TElyZ4d1O9I/AAAAAAAAAK4/nsQ8rQsKr4Q/s1600/Aezelbeth_046.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_-YZSqqS4bgo/TElyZ4d1O9I/AAAAAAAAAK4/nsQ8rQsKr4Q/s320/Aezelbeth_046.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt; &lt;br /&gt;&lt;b&gt;Sovereign DPS Set:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_-YZSqqS4bgo/TElvu6MWTpI/AAAAAAAAAJo/mhVC8QSe-n8/s1600/Aezel_002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_-YZSqqS4bgo/TElvu6MWTpI/AAAAAAAAAJo/mhVC8QSe-n8/s320/Aezel_002.jpg" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_-YZSqqS4bgo/TElvwSdSq2I/AAAAAAAAAJw/hCrD0W7hrfM/s1600/Aezel_003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_-YZSqqS4bgo/TElvwSdSq2I/AAAAAAAAAJw/hCrD0W7hrfM/s320/Aezel_003.jpg" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_-YZSqqS4bgo/TElvxto9-9I/AAAAAAAAAJ4/0xmmMY3WgRg/s1600/Aezel_004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_-YZSqqS4bgo/TElvxto9-9I/AAAAAAAAAJ4/0xmmMY3WgRg/s320/Aezel_004.jpg" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_-YZSqqS4bgo/TElvypdDJ-I/AAAAAAAAAKA/IFxmSl4OuV0/s1600/Aezel_005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_-YZSqqS4bgo/TElvypdDJ-I/AAAAAAAAAKA/IFxmSl4OuV0/s320/Aezel_005.jpg" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_-YZSqqS4bgo/TElvzljSQ-I/AAAAAAAAAKI/_bnMbVxxz8Q/s1600/Aezel_006.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_-YZSqqS4bgo/TElvzljSQ-I/AAAAAAAAAKI/_bnMbVxxz8Q/s320/Aezel_006.jpg" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_-YZSqqS4bgo/TElv0xkS7FI/AAAAAAAAAKQ/x8_GQRyFA4E/s1600/Aezel_007.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_-YZSqqS4bgo/TElv0xkS7FI/AAAAAAAAAKQ/x8_GQRyFA4E/s320/Aezel_007.jpg" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_-YZSqqS4bgo/TElv146PNeI/AAAAAAAAAKY/sApKaE5IXvY/s1600/Aezel_008.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_-YZSqqS4bgo/TElv146PNeI/AAAAAAAAAKY/sApKaE5IXvY/s320/Aezel_008.jpg" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_-YZSqqS4bgo/TElv2-ox4JI/AAAAAAAAAKg/sHko8B3ge6Y/s1600/Aezel_009.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_-YZSqqS4bgo/TElv2-ox4JI/AAAAAAAAAKg/sHko8B3ge6Y/s320/Aezel_009.jpg" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_-YZSqqS4bgo/TElydSxR4bI/AAAAAAAAALA/uPkHY5BTqxw/s1600/Aezelbeth_047.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_-YZSqqS4bgo/TElydSxR4bI/AAAAAAAAALA/uPkHY5BTqxw/s320/Aezelbeth_047.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Armour Appearance Changing:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;object height="505" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7y3inzrc1j4&amp;amp;hl=en_GB&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/7y3inzrc1j4&amp;amp;hl=en_GB&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-6568818706127600742?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/6568818706127600742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/07/136-patchnotes-runepriest-changes.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/6568818706127600742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/6568818706127600742'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/07/136-patchnotes-runepriest-changes.html' title='1.3.6 Patchnotes - Runepriest Changes'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_-YZSqqS4bgo/TElxKrXKM8I/AAAAAAAAAKw/ZVKpXUujp20/s72-c/Aezelbeth_048.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-1628275207203103195</id><published>2010-07-12T20:31:00.004+01:00</published><updated>2010-07-23T15:40:29.716+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='producer'/><category scheme='http://www.blogger.com/atom/ns#' term='analysis'/><category scheme='http://www.blogger.com/atom/ns#' term='healing'/><category scheme='http://www.blogger.com/atom/ns#' term='1.3.6'/><category scheme='http://www.blogger.com/atom/ns#' term='rvr'/><category scheme='http://www.blogger.com/atom/ns#' term='armour'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><category scheme='http://www.blogger.com/atom/ns#' term='attributes'/><category scheme='http://www.blogger.com/atom/ns#' term='armor'/><title type='text'>UPDATE - Sovereign Changes - Healers 1.3.6</title><content type='html'>&lt;b&gt;&lt;span style="color: red;"&gt;23/7/10 - Updated with changes to DPS set from PTS. &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: red;"&gt;18/7/10 - Updated with a changes to DPS set.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;We've been discussing your feedback and thoughts internally, and we now  have a few adjustments ready to show you.&amp;nbsp; Just as with all things which  are still in development, please remember that these are still subject  to change!&lt;/i&gt; &lt;/blockquote&gt;&lt;blockquote&gt;&lt;span style="font-size: medium;"&gt;Magic Healer (Rune Priest, Shaman,  Archmage, Zealot)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;(Primary) Healing Set&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Wil  - 232&lt;br /&gt;Tou - 134&lt;br /&gt;Wou - 116&lt;br /&gt;Ini - 106&lt;br /&gt;Spi - 294&lt;br /&gt;Cor - 289&lt;br /&gt;Ele  - 289&lt;br /&gt;6% heal crit chance&lt;br /&gt;40 heal power&lt;br /&gt;4 AP/s&lt;br /&gt;4% reduced  chance to be crit&lt;br /&gt;2% reduced armor penetration&lt;br /&gt;&lt;br /&gt;3 piece - 85  Wil&lt;br /&gt;4 piece - 85 Wou&lt;br /&gt;5 piece - 5% Heal Crit&lt;br /&gt;6 piece - On Heal:  10% chance to increase heal power by 130 for 10s.&lt;span style="color: red;"&gt;&lt;br /&gt;&lt;b&gt;7  piece - On Heal: 10% chance to gain 60 Action Points over 3 seconds.&lt;br /&gt;8  piece - 2m cooldown - For the next 10 seconds, your group can not be  critically hit.&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;(Secondary)  Offensive Set&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Int - 232&lt;br /&gt;Tou - 134&lt;br /&gt;Wou - 116&lt;br /&gt;Ini -  106&lt;br /&gt;Spi - 294&lt;br /&gt;Cor - 289&lt;br /&gt;Ele - 289&lt;br /&gt;6% magic crit chance&lt;br /&gt;40  magic power&lt;br /&gt;4 AP/s&lt;br /&gt;4% disrupt strikethrough&lt;br /&gt;2% reduced armor  penetration&lt;br /&gt;&lt;br /&gt;3 piece - 85 Int&lt;br /&gt;4 piece - 85 Wou&lt;br /&gt;5 piece - 5%  Magic Crit&lt;br /&gt;6 piece - On Hit: 10% chance to increase magic power by  130 for 10s.&lt;br /&gt;7 piece - On Hit: 10% chance to increase target's chance  to be critically hit by &lt;b style="color: red;"&gt;7% &lt;/b&gt;&lt;strike&gt;10&lt;/strike&gt;% for 10s. &lt;span style="color: red;"&gt;(Updated PTS 23-7-10)&lt;/span&gt;&lt;br /&gt;&lt;div style="color: #351c75;"&gt;&lt;b&gt;8  piece - 2m cooldown - Your group's abilities cost no Action Points for 10 seconds.&lt;/b&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;amp;view=by_date_ascending&amp;amp;message.id=12078#M12078"&gt;NateL&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;They've brought back the AP regen albeit in a slightly revised form which should keep most people happy and they are obviously keen to put some kind of crit reduction on our sets. I think I prefer the new 8 piece ability over the previous version as we can fire and forget about it. Be interesting to see if it's on or off the GCD. &lt;br /&gt;&lt;br /&gt;&lt;strike&gt;As for the offensive stats, reduction in build up times offensivly isn't all that great for a Runepriest. The Grimnir's line is all instacast except Rune of Battle (which has a 2m cooldown). Not sure how it would work with Rune of Burning. So that just leaves Rune of Fortune and Striking... Maybe if they worked it into a group reduction of build up times similar to the tanks' abilities and our healing set?&lt;/strike&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #351c75;"&gt;Group action points reduced will be a nice little bonus, especially if you co-ordinate it with DPS casters using focussed mind!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-1628275207203103195?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/1628275207203103195/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/07/update-sovereign-changes-healers-136.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/1628275207203103195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/1628275207203103195'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/07/update-sovereign-changes-healers-136.html' title='UPDATE - Sovereign Changes - Healers 1.3.6'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-5216415236650416128</id><published>2010-07-11T23:17:00.001+01:00</published><updated>2010-07-11T23:18:36.958+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='weekend warfront'/><category scheme='http://www.blogger.com/atom/ns#' term='scenario'/><category scheme='http://www.blogger.com/atom/ns#' term='rvr'/><category scheme='http://www.blogger.com/atom/ns#' term='runepriest'/><title type='text'>Howling for Blood - Amazing Rewards!</title><content type='html'>Gaarawarr always give such nice Weekend Warfront rundowns, this weeks &lt;a href="http://gaarawarrgabs.wordpress.com/2010/07/09/weekend-warfront-howling-for-blood-2/"&gt;Howling for Blood&lt;/a&gt; is no different.&lt;br /&gt;&lt;br /&gt;Below you can see the amazing 'Celebratory Horn' you get for completing 20 runs of the scenario and /howling away at your friends and enemies. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;/center&gt;&lt;center&gt;&lt;/center&gt;&lt;center&gt;&lt;/center&gt;&lt;center&gt;&lt;/center&gt;&lt;center&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/OfAO_32T3CQ&amp;amp;hl=en_GB&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/OfAO_32T3CQ&amp;amp;hl=en_GB&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Did you catch it? You may want to play it again!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-5216415236650416128?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/5216415236650416128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/07/howling-for-blood-amazing-rewards.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/5216415236650416128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/5216415236650416128'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/07/howling-for-blood-amazing-rewards.html' title='Howling for Blood - Amazing Rewards!'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-8275356235536748903</id><published>2010-07-09T21:07:00.014+01:00</published><updated>2010-07-18T12:09:19.419+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='analysis'/><category scheme='http://www.blogger.com/atom/ns#' term='stats'/><category scheme='http://www.blogger.com/atom/ns#' term='healing'/><category scheme='http://www.blogger.com/atom/ns#' term='1.3.6'/><category scheme='http://www.blogger.com/atom/ns#' term='rvr'/><category scheme='http://www.blogger.com/atom/ns#' term='runepriest'/><category scheme='http://www.blogger.com/atom/ns#' term='armour'/><category scheme='http://www.blogger.com/atom/ns#' term='loot'/><category scheme='http://www.blogger.com/atom/ns#' term='attributes'/><category scheme='http://www.blogger.com/atom/ns#' term='dps'/><category scheme='http://www.blogger.com/atom/ns#' term='armor'/><title type='text'>Sovereign Changes - Healers 1.3.6</title><content type='html'>&lt;span style="color: red;"&gt;18/7/10 - Updated with current changes.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;Stick up a big post, and another important piece of news will follow soon after, it's always the way!&lt;br /&gt;&lt;br /&gt;Without further ado, the proposed set, annotated with the changes from &lt;span style="color: orange;"&gt;current&lt;/span&gt;&lt;span style="color: purple;"&gt; &lt;/span&gt;and &lt;span style="color: blue;"&gt;tyrant (without glyphs)&lt;/span&gt;.&lt;br /&gt;&lt;blockquote&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_-YZSqqS4bgo/TDeArPuJFJI/AAAAAAAAAIY/G_RlyOtUqoU/s1600/rp-front.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_-YZSqqS4bgo/TDeArPuJFJI/AAAAAAAAAIY/G_RlyOtUqoU/s320/rp-front.jpg" width="145" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;(Primary) Healing Set&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: black; font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;Wil  - 232 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (&lt;span style="color: orange;"&gt;+25&lt;/span&gt;, &lt;span style="color: blue;"&gt;+96&lt;/span&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black; font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;Tou - 134 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; (&lt;span style="color: blue;"&gt;&lt;span style="color: orange;"&gt;+56&lt;/span&gt;, +74&lt;span style="color: black;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black; font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;Wou  - 116 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; (&lt;span style="color: blue;"&gt;&lt;span style="color: orange;"&gt;+20&lt;/span&gt;, +61&lt;/span&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black; font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;Ini - 106 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; (&lt;span style="background-color: white; color: blue;"&gt;&lt;span style="color: orange;"&gt;+98&lt;/span&gt;, +96&lt;/span&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black; font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;Spi  - 294 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (&lt;span style="color: blue;"&gt;&lt;span style="color: orange;"&gt;0&lt;/span&gt;, +235&lt;/span&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black; font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;Cor - 289 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; (&lt;span style="color: blue;"&gt;&lt;span style="color: orange;"&gt;0&lt;/span&gt;, +68&lt;/span&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black; font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;Ele  - 289 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (&lt;span style="color: blue;"&gt;&lt;span style="color: orange;"&gt;0&lt;/span&gt;, +242&lt;/span&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black; font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;6% heal crit chance&amp;nbsp; &amp;nbsp; &amp;nbsp; (&lt;span style="color: orange;"&gt;+2&lt;/span&gt;, &lt;span style="color: blue;"&gt;+3&lt;/span&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black; font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;40  heal power &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; (&lt;span style="color: blue;"&gt;&lt;span style="color: orange;"&gt;+17&lt;/span&gt;, +40&lt;/span&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black; font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;4 AP/s &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; (&lt;span style="color: blue;"&gt;&lt;span style="color: orange;"&gt;+1&lt;/span&gt;, +4&lt;/span&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black; font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;4%  reduced chance to be crit &amp;nbsp;&amp;nbsp; (&lt;span style="color: orange;"&gt;0&lt;/span&gt;, &lt;span style="color: blue;"&gt;+1&lt;/span&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;2%  reduced armor penetration&amp;nbsp; (&lt;span style="color: orange;"&gt;0&lt;/span&gt;, &lt;span style="color: blue;"&gt;+2&lt;/span&gt;)&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt; &lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;Hit points/4s - 0 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; (&lt;span style="color: orange;"&gt;0&lt;/span&gt;, &lt;span style="color: blue;"&gt;-12&lt;/span&gt;)&lt;br /&gt;Magic Power - 0&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (&lt;span style="color: orange;"&gt;0&lt;/span&gt;, &lt;span style="color: blue;"&gt;-27&lt;/span&gt;)&lt;br /&gt;Morale per Sec - 0 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; (&lt;span style="color: orange;"&gt;-3&lt;/span&gt;, &lt;span style="color: blue;"&gt;0&lt;/span&gt;)&lt;br /&gt;Reduced change to be disrupted 0 (&lt;span style="color: orange;"&gt;-2&lt;/span&gt;, &lt;span style="color: blue;"&gt;0&lt;/span&gt;)&lt;/span&gt; &lt;br /&gt;Int - 0 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (&lt;span style="color: orange;"&gt;-157&lt;/span&gt;, &lt;span style="color: blue;"&gt;-80&lt;/span&gt;) &lt;/blockquote&gt;&lt;blockquote&gt;&lt;div style="color: black; font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;3  piece - 85 Wil&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; (&lt;span style="color: blue;"&gt;&lt;span style="color: orange;"&gt;0&lt;/span&gt;, +9&lt;/span&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black; font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;4 piece - 85 Wou &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (&lt;span style="color: blue;"&gt;&lt;span style="color: orange;"&gt;+85&lt;/span&gt;, +9&lt;/span&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black; font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;5  piece - 5% Heal Crit&amp;nbsp;&amp;nbsp; (&lt;span style="color: orange;"&gt;0&lt;/span&gt;, &lt;span style="color: blue;"&gt;0&lt;/span&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black; font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;6 piece - On Heal: 10%  chance to increase heal power by 130 for 10s.&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black; font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;7  piece - On Heal: &lt;/span&gt;&lt;span style="color: red;"&gt;&lt;b&gt;10% chance to gain 60 Action Points over 3  seconds.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: inherit; font-size: small;"&gt;8 piece - 2m cooldown - &lt;/span&gt;&lt;span style="color: red;"&gt;&lt;b&gt;For the next 10 seconds, your group can not  be  critically hit.&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/blockquote&gt;&lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;amp;thread.id=11648&amp;amp;view=by_date_ascending&amp;amp;page=1"&gt;Source&lt;/a&gt;.&lt;br /&gt;&lt;i&gt;Image courtsey of &lt;a href="http://gaarawarrgabs.wordpress.com/2010/03/09/visual-guide-to-sovereign-armor-sets/"&gt;Gaarawaar Gabs&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Compared to old Sovereign we lose 29 Toughness overall, 3 morale per second but gain in most stats, especially initiative and wounds. Lose Martyr (10% chance on hit to heal group for  192/9s&amp;nbsp; &lt;i&gt;affected by willpower so heals for more&lt;/i&gt;),&amp;nbsp; &lt;strike&gt;Vivacious (10% on heal to regain 50AP), &lt;/strike&gt;and Empowered Runes (+25% Heal Crit for 10s, 2min cooldown).&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;Lowering Int will mean that Stagger/Silence etc will be even harder to stick on enemies.&amp;nbsp;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;strike&gt;The big hit for some will be the loss of Vivacious, some Sovereign Runepriests reported that they were able to play without slotting in Restorative Burst freeing up a tactic slot. With Restorative Burst it allows for some great sustained casting. There are already some, on the forums, calling for Vivacious to be returned to the 7 piece bonus slot .&lt;/strike&gt;&lt;br /&gt;&lt;br /&gt;The other set bonuses seem like nice passive abilities, +130 heal power for 10s,&lt;strike&gt; and -10% chance for target to be crit for 10s should all help out. &lt;/strike&gt;&lt;br /&gt;&lt;br /&gt;&lt;strike&gt;The change from Empowered Runes, +25% Heal Crit ability to +75% Crit Heal Amount is hard to compare. We lose the additional Blessing of Grungni and Restorative Bursts from the proc. However I think the increased crit heal amount, on average, increase our healing more than +Heal Crit. Unfortunatly with only a 10s duration (or 8.5s if it's on GCD) you might be unlucky and not crit at all during that period. I will try and do some numerical analysis and post it up later. Also I hope it doesn't cause a global cooldown, 10s abilities seem so  short when you have to wait to cast that first spell.&lt;/strike&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;Group uncrittable for 10s is a very nice little ability, and also good to save yourself from Witch Elves and Sorcs! Whilst the 60AP over 3s isn't as good as an instant 50AP regen, most Runepriests shouldn't have many AP issues at all wearing this set. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Compared to Tyrant, large stat increases, but lose additional 50 AP pool and Heirophants Grace. There are however hints that Hierophants Grace might be nerfed, "&lt;i&gt;I mentioned in the Tank Archetype thread that we're looking at the  "Undefendable" effects for 1.3.6 - likewise, we're looking at  Heirophant's Grace as well.&lt;/i&gt;" &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;amp;view=by_date_ascending&amp;amp;message.id=11651#M11651"&gt;NateL&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;And for those that are interested, the DPS spec!&lt;br /&gt;&lt;blockquote&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;(Secondary) Offensive Set&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Calibri;"&gt;Int  - 232&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Calibri;"&gt;Tou - 134&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Calibri;"&gt;Wou  - 116&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Calibri;"&gt;Ini - 106&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Calibri;"&gt;Spi  - 294&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Calibri;"&gt;Cor - 289&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Calibri;"&gt;Ele  - 289&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Calibri;"&gt;6% magic crit chance&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Calibri;"&gt;40  magic power&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Calibri;"&gt;4 AP/s&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Calibri;"&gt;4%  disrupt strikethrough&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Calibri;"&gt;2% reduced armor  penetration&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Calibri;"&gt;3 piece - 85 Int&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Calibri;"&gt;4  piece - 85 Wou&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Calibri;"&gt;5 piece - 5% Magic Crit&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Calibri;"&gt;6  piece - On Hit: 10% chance to increase magic power by 130 for 10s.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Calibri;"&gt;7  piece - On Hit: 10% chance to increase target's chance to be critically  hit by 10% for 10s.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Calibri;"&gt;8 piece - 2m cooldown - &lt;/span&gt;&lt;/span&gt;&lt;b style="color: red;"&gt;Your group's abilities cost no Action Points for 10 seconds.&lt;/b&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-8275356235536748903?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/8275356235536748903/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/07/sovereign-changes-healers-136.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/8275356235536748903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/8275356235536748903'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/07/sovereign-changes-healers-136.html' title='Sovereign Changes - Healers 1.3.6'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_-YZSqqS4bgo/TDeArPuJFJI/AAAAAAAAAIY/G_RlyOtUqoU/s72-c/rp-front.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-5662584851522622142</id><published>2010-07-08T23:40:00.002+01:00</published><updated>2010-07-21T12:00:36.199+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tactics'/><category scheme='http://www.blogger.com/atom/ns#' term='NBSquared'/><category scheme='http://www.blogger.com/atom/ns#' term='addons'/><category scheme='http://www.blogger.com/atom/ns#' term='efficiently'/><category scheme='http://www.blogger.com/atom/ns#' term='healing'/><category scheme='http://www.blogger.com/atom/ns#' term='runepriest'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='ui'/><category scheme='http://www.blogger.com/atom/ns#' term='keybind'/><category scheme='http://www.blogger.com/atom/ns#' term='macro'/><category scheme='http://www.blogger.com/atom/ns#' term='instacast'/><category scheme='http://www.blogger.com/atom/ns#' term='pvp'/><category scheme='http://www.blogger.com/atom/ns#' term='quickly'/><category scheme='http://www.blogger.com/atom/ns#' term='squared'/><category scheme='http://www.blogger.com/atom/ns#' term='rvr'/><category scheme='http://www.blogger.com/atom/ns#' term='nerfed buttons'/><category scheme='http://www.blogger.com/atom/ns#' term='interface'/><category scheme='http://www.blogger.com/atom/ns#' term='insta-cast'/><category scheme='http://www.blogger.com/atom/ns#' term='pve'/><category scheme='http://www.blogger.com/atom/ns#' term='combat'/><title type='text'>Setting up your UI to heal with click casting</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://icanhascheezburger.files.wordpress.com/2007/07/mouse.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" src="http://icanhascheezburger.files.wordpress.com/2007/07/mouse.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;One of the most fundamental improvements to my healing was when I moved over to click casting with my mouse instead of my keyboard. &lt;br /&gt;&lt;br /&gt;The advantages are the reduction of just a button click, but with the amount of healing going out those button clicks soon add up. That first heal lands fractionally quicker allowing you to save more lives.&lt;br /&gt;&lt;br /&gt;When I first started in Warhammer I went straight to &lt;a href="http://war.curse.com/downloads/war-addons/details/squared.aspx"&gt;Squared&lt;/a&gt;. You can set it up to take all your spells with different combinations of CTRL, ALT, SHIFT and your left mouse button. Unfortunatly there's not the same functionality as in WoW where you can also use keybinds when your mouse is hovering over your unitframes. I've added a few extra addons to enhance Squared:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://war.curse.com/downloads/war-addons/details/squaredhdindicator.aspx"&gt;SquaredHDIndicator&lt;/a&gt; shows you when your target has a heal debuff. Purple 25%, Black 50% and Orange is an outgoing debuff.&amp;nbsp;&lt;/li&gt;&lt;li&gt;&lt;a href="http://war.curse.com/downloads/war-addons/details/squaredhotindicators.aspx"&gt;SquaredHOTIndicators &lt;/a&gt;allows you to view what length of HOT you have on your target. This allows you to see when you have Rune of Regeneration up (default green) and Rune of Serenity (default yellow).&lt;/li&gt;&lt;li&gt;&lt;a href="http://war.curseforge.com/addons/librange/"&gt;LibRange&lt;/a&gt; &amp;amp; &lt;a href="http://war.curse.com/downloads/war-addons/details/rangefadingsquared.aspx"&gt;RangeFadingSquared&lt;/a&gt; featured in my previous post. This improves the fading functionality of Squared when your group members are out of range. Remember to untick 'Enable range/LOS fade' under Misc Options when installing this.&lt;/li&gt;&lt;/ul&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://static.curseforge.net/content/images/9/941/morefading.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="400" src="http://static.curseforge.net/content/images/9/941/morefading.gif" width="277" /&gt;&lt;/a&gt;&lt;/div&gt;I've also changed the style of Squared from the default as seen on the right to the one below. Choose and adjust to suit yourself, there are other examples on the Squared website &lt;a href="http://war.curseforge.com/addons/squared/images/"&gt;here&lt;/a&gt;.You can easily adjust to this functionality by opening the Squared configuration, going to Import/Export and pasting in this code:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;icon-offset-x:n:-19|color-hpbars:b:true|direction-member:s:down|leaderbordercolor:t:156,156,189|hot-color2:t:255,0,0|color-hpnames:b:true|boxheight:n:30|colorgroup-msupp:t:110,255,178|bordersize:n:3|hot-color1:t:0,255,0|groupbordercolor:t:100,100,150|spacing-member:n:6|icon-alpha:n:1|texture-border:s:squared_border_1|boxwidth:n:85|colorgroup-hpdead:t:40,0,0|hd-color1:t:190,0,128|colorgroup-rmdps:t:251,227,60|testmode:b:true|hd-color2:t:0,0,0|text-position-level:s:top|hd-color3:t:255,128,64|texture-background:s:squared_bar_3|hot-color4:t:255,255,255|colorgroup-tank:t:218,218,255|bordercolor:t:0,0,0|hp-low:n:20|meep:n:2|update-freq:n:0.3|rangefading:b:false|icon-position:s:left|fgcolor:t:0,188,0|color-classbars:b:true|colorgroup-rsupp:t:189,255,0|text-position-hp:s:bottom|hot-color3:t:255,255,0|direction-group:s:right|text-align-top:s:bottomleft|status-buff:s:none|spacing-column:n:160|color-hpborders:b:true|texture-offline:s:tint_square|icon-scale:n:0.8|text-align-bottom:s:rightcenter|namelength:n:10|colorgroup-rpdps:t:233,194,0|text-align-center:s:bottom|status-hot:s:topright|columnsize:n:4|spacing-group:n:25|text-font-top:s:font_clear_tiny|texture-foreground:s:squared_bar_6|status-debuff:s:bottomleft|direction-fill:s:right&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_-YZSqqS4bgo/TDZElOfHAFI/AAAAAAAAAII/GPkqz1YIEEQ/s1600/squared.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="315" src="http://4.bp.blogspot.com/_-YZSqqS4bgo/TDZElOfHAFI/AAAAAAAAAII/GPkqz1YIEEQ/s640/squared.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;You may wish to read the whole article before you set the keybinds in this section:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Click - Grungni's Gift&lt;/li&gt;&lt;li&gt;CTRL + Click - Rune of Regeneration (if you use a lot of RoR you may wish to move this to an ALT click to work your thumb instead of your little finger).&lt;/li&gt;&lt;li&gt;SHIFT + Click - Rune of Cleansing&lt;/li&gt;&lt;li&gt;ALT + Click - Rune of Shielding &lt;/li&gt;&lt;li&gt;ALT + SHIFT + Click - Rune of Serenity&lt;/li&gt;&lt;li&gt;CTRL + ALT + Click - Protection of the Ancestor's&lt;/li&gt;&lt;li&gt;Z - Rune of Restoration&lt;/li&gt;&lt;li&gt;SHIFT + CTRL - Rune of Mending (again I never cast this and thus it is on an awkward key combination)&lt;/li&gt;&lt;li&gt;Blessing of Valaya, for those of you are interested, is bound to a nice spammable C key &lt;/li&gt;&lt;/ul&gt;The main issue I had with using a vanilla Squared is whenever someone was out of LOS or out of range it would self-cast the spell. Often in the heat of battle I would have fired off two Grungni's Gifts on myself before I realised they weren't landing on their intended target. Back then, at 30AP a pop it wasn't doing much for my AP pool! The only way I found to get round this was to install &lt;a href="http://war.curse.com/downloads/war-addons/details/nerfed-buttons.aspx"&gt;NerfedButtons&lt;/a&gt; and bind all my heals through NBSquared. Instead of the first cast instantly landing on click, that first click selects my target. I lose a bit of efficiency as I have to double tap my target for the first heal but I thought this a small price to pay for not crippling my AP. If anyone knows another way to prevent War self-casting in these situations please let me know.&lt;br /&gt;&lt;br /&gt;You can load up the NerfedButtons ui with /nb ui. Drag your spells from your abilities menu (shortcut key V) and save. Make sure you have choose addon 'NBSquared' and type in &lt;i&gt;n&lt;/i&gt; for a normal mouse click; &lt;i&gt;s&lt;/i&gt; for shift click; &lt;i&gt;sa&lt;/i&gt; for shift alt; &lt;i&gt;sac&lt;/i&gt; for shift alt control; etc.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_-YZSqqS4bgo/TDZJZgbp9BI/AAAAAAAAAIQ/na8uDr7YKLg/s1600/nbsquared.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="133" src="http://4.bp.blogspot.com/_-YZSqqS4bgo/TDZJZgbp9BI/AAAAAAAAAIQ/na8uDr7YKLg/s320/nbsquared.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Now there's no need to do any fancy-pants checking using NerfedButtons,  you can if you want to but it's beyond the scope of this guide. One  little addition I have enjoyed is to add Rune Of Life to the cast list  with Rune of Cleansing on shift click. This just gives you the ability  to shift-click on a dead player in battle to rez them. &lt;br /&gt;&lt;br /&gt;I'd like to go on to bind Divine Favour to a cast but I've run out of key combinations. Maybe I should replace Rune of Mending...&lt;br /&gt;&lt;br /&gt;I hope this helps anyone who hasn't yet moved over to this way of casting, although I'm sure the majority already have. There are a couple of other mods that allow you to do this: &lt;a href="http://war.curse.com/downloads/war-addons/details/enemy.aspx"&gt;Enemy&lt;/a&gt; and &lt;a href="http://war.curse.com/downloads/war-addons/details/heal-grid.aspx"&gt;HealGrid&lt;/a&gt;. If you can't get Squared how you like it, try out either of these two mods! Finally if you're not convinced, here's a short example video showing you how you can stay mobile and heal at the same time:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Wb16wbZ055g&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_GB&amp;feature=player_detailpage&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Wb16wbZ055g&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_GB&amp;feature=player_detailpage&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-5662584851522622142?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/5662584851522622142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/07/setting-up-your-ui-to-heal-with-click.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/5662584851522622142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/5662584851522622142'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/07/setting-up-your-ui-to-heal-with-click.html' title='Setting up your UI to heal with click casting'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_-YZSqqS4bgo/TDZElOfHAFI/AAAAAAAAAII/GPkqz1YIEEQ/s72-c/squared.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-8670309587177596234</id><published>2010-07-03T18:29:00.002+01:00</published><updated>2010-07-06T10:52:31.387+01:00</updated><title type='text'>Mythic EU Servers UP!</title><content type='html'>Servers are now up officialy!&lt;br /&gt;&lt;strike&gt;&lt;br /&gt;&lt;/strike&gt;&lt;br /&gt;&lt;strike&gt;The Mythic EU servers are up and running, you will need to replace your patcher with the US ones to access them early, see the link below. &lt;/strike&gt;&lt;br /&gt;&lt;strike&gt;&lt;br /&gt;&lt;/strike&gt;&lt;br /&gt;&lt;strike&gt;&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=329657"&gt;http://www.warhammeralliance.com/forums/showthread.php?t=329657&lt;/a&gt;&lt;/strike&gt;&lt;br /&gt;&lt;strike&gt;&lt;br /&gt;&lt;/strike&gt;&lt;br /&gt;&lt;strike&gt;Be warned they are up and running, but not 'officially' so you could lose progress if they have problems and need to revert the data back. It will take a few minutes to re-check your files, it's not downloading the 9Gb again don't worry!&lt;/strike&gt;&lt;br /&gt;&lt;br /&gt;Remember to add _eur to the end of your login after you've changed the patcher.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-8670309587177596234?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/8670309587177596234/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/07/mythic-eu-servers-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/8670309587177596234'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/8670309587177596234'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/07/mythic-eu-servers-up.html' title='Mythic EU Servers UP!'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-5505701187649219771</id><published>2010-06-28T22:43:00.003+01:00</published><updated>2010-06-28T23:21:13.561+01:00</updated><title type='text'>GOA -&gt; Mythic Servers Happening Tomorrow! (Tuesday 28 June)</title><content type='html'>Not Runepriest related but important enough to get the word out there: &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Tomorrow (Tuesday) GOA will be sending our server data to Mythic. No more progress on your character will be saved after that although they are allowing you to 'play for free' until July 6th. Aren't they generous?&lt;/div&gt;&lt;br /&gt;It looks like Mailbox and Auction data won't transfer so it is recommended that you empty these slots before then.&lt;br /&gt;&lt;br /&gt;GOA in their eternal incompetance haven't bothered to email these details out to subscribers yet so expect some unhappy and shocked fans. Especially if they continue to play oblivious...&lt;br /&gt;&lt;br /&gt;Why they couldn't have planned for a higher uptime is beyond me, I'm sure someone could drive the servers to the datacentre in Germany and turn them on in less than a day! Bah I know it's more complicated than that but to me it'st taking the cheap, rushed way out.&lt;br /&gt;&lt;br /&gt;You can find naff all information on the war-europe.com website &lt;a href="http://www.war-europe.com/#/news/?lang=en&amp;amp;id_news=en770"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;You can find far more useful information on the mythic website &lt;a href="http://www.warhammeronline.com/international/goa/faq_en.php"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;AEZELBETH ANGRY.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;At least we get two weeks free subscription afterwards.&amp;nbsp; &lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-5505701187649219771?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/5505701187649219771/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/06/goa-mythic-servers-happening-tomorrow.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/5505701187649219771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/5505701187649219771'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/06/goa-mythic-servers-happening-tomorrow.html' title='GOA -&gt; Mythic Servers Happening Tomorrow! (Tuesday 28 June)'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-6079496945736639293</id><published>2010-06-25T23:13:00.002+01:00</published><updated>2010-06-26T14:38:23.787+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='healing'/><category scheme='http://www.blogger.com/atom/ns#' term='add-on'/><category scheme='http://www.blogger.com/atom/ns#' term='runepriest'/><category scheme='http://www.blogger.com/atom/ns#' term='interface'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='ui'/><category scheme='http://www.blogger.com/atom/ns#' term='macro'/><category scheme='http://www.blogger.com/atom/ns#' term='keybind'/><title type='text'>UI Add-on Developments - Unitframes and Range</title><content type='html'>Recently I've been noticing some devent improvements in UI add-ons being released for Warhammer. Two of note to the Runepriest are more accurate range finding mods: &lt;a href="http://war.curse.com/downloads/war-addons/details/grouprange.aspx"&gt;GroupRange&lt;/a&gt; and &lt;a href="http://war.curseforge.com/addons/librange/pages/main/"&gt;libRange&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://war.curse.com/downloads/war-addons/details/grouprange.aspx"&gt;GroupRange&lt;/a&gt; is an add-on which will display the distance of your groupmates from you, apparently accurate to +-10 every 100 feet. Whilst this may not at first sound that useful you have to recall the power of Blessing of Valaya. Without requiring LOS you can find a nice hidden corner to heal your group from. Often I have been running through the steamtank to see my group member's icon through the wall. I had no idea how far they were but now I know as soon as I'm in range to start group healing them.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_-YZSqqS4bgo/TCUg-VBjrUI/AAAAAAAAAHg/sDZFR5HttIM/s1600/Aezelbeth_030.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://4.bp.blogspot.com/_-YZSqqS4bgo/TCUg-VBjrUI/AAAAAAAAAHg/sDZFR5HttIM/s640/Aezelbeth_030.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;You can see a group list with ranges in Red/Green to the left of my Healthbar. Also if you look to the White Lion in the top right he has a green 75 indicating his range. There are about four different options for displaying the range - these are just two.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://war.curseforge.com/addons/librange/pages/main/"&gt;libRange&lt;/a&gt; is another parallel line of development, creating the same underlying functionality as GroupRange but without a frontend. Fortunatly the mod developer has created features for &lt;a href="http://war.curse.com/downloads/war-addons/details/squared.aspx"&gt;Squared&lt;/a&gt; that allow it to take advantage of the more accurate range finding. It will now fade more accurately when members are out of LOS and out of range. You will need to disable Squared's own LOS/Fade under Misc Options.&lt;br /&gt;&lt;br /&gt;Finally, &lt;a href="http://war.curseforge.com/addons/enemy/"&gt;Enemy&lt;/a&gt;, this has been around for a while now, has excellent Group Icons, Assists, UnitFrames, KillStats and more. Recently the author has added mouse click functionality to the UnitFrames to allow click casting of abilities like Squared. The effects indicators on Enemy are really good, better than Squared for the most part so it is definitly worth considering switching over.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_-YZSqqS4bgo/TCUr41CiwnI/AAAAAAAAAHw/Dw6-D2yBQsA/s1600/Aezelbeth_031.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://1.bp.blogspot.com/_-YZSqqS4bgo/TCUr41CiwnI/AAAAAAAAAHw/Dw6-D2yBQsA/s640/Aezelbeth_031.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Finally I've started creating pages leading towards a Runepriest guide on the righthand side. I've started off with a rundown of the Mastery Paths and will add more as time goes on. Please feel free to leave any comments or suggestions!&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_-YZSqqS4bgo/TCUppzPgkGI/AAAAAAAAAHo/-8igqwS0QXE/s1600/Aezelbeth_031.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_-YZSqqS4bgo/TCUppzPgkGI/AAAAAAAAAHo/-8igqwS0QXE/s1600/Aezelbeth_031.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_-YZSqqS4bgo/TCUppzPgkGI/AAAAAAAAAHo/-8igqwS0QXE/s1600/Aezelbeth_031.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-6079496945736639293?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/6079496945736639293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/06/ui-add-on-developments.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/6079496945736639293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/6079496945736639293'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/06/ui-add-on-developments.html' title='UI Add-on Developments - Unitframes and Range'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_-YZSqqS4bgo/TCUg-VBjrUI/AAAAAAAAAHg/sDZFR5HttIM/s72-c/Aezelbeth_030.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-8152102222037394880</id><published>2010-06-16T09:58:00.008+01:00</published><updated>2010-06-29T00:21:05.461+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pvp'/><category scheme='http://www.blogger.com/atom/ns#' term='producer'/><category scheme='http://www.blogger.com/atom/ns#' term='analysis'/><category scheme='http://www.blogger.com/atom/ns#' term='healing'/><category scheme='http://www.blogger.com/atom/ns#' term='1.3.6'/><category scheme='http://www.blogger.com/atom/ns#' term='rvr'/><category scheme='http://www.blogger.com/atom/ns#' term='runepriest'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='willpower'/><category scheme='http://www.blogger.com/atom/ns#' term='rune of breaking'/><category scheme='http://www.blogger.com/atom/ns#' term='rune of balance'/><category scheme='http://www.blogger.com/atom/ns#' term='dps'/><title type='text'>More detail on 1.3.6 DPS changes for the Runepriest</title><content type='html'>&lt;blockquote&gt;&lt;u&gt;&lt;b&gt;Runepriests &amp;amp; Zealots:&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;One of our  long-time concerns regarding the Runepriest and Zealot careers is that  they ultimately become more limited than other Healer-archetype careers.  This is because the other healing careers have their Mastery paths  sorted by role - people who play those careers make a decision about the  role they want to play, then specialize in the corresponding Mastery  path and gear up appropriately. Runepriests and Zealot, however, have  their Mastery paths sorted by delivery vehicle ("direct", "over time",  and "area", essentially) and then have both offensive and defensive  abilities together in each Mastery.&amp;nbsp; Since there's obviously no such  thing as "gearing for direct", though, Runepriests and Zealots then have  to decide again whether they want to be offensive or defensive and then  gear appropriately - the net result being that even within their chosen  Mastery, half of their abilities are ineffective.&lt;br /&gt;&lt;br /&gt;We want to  maintain the general setup of the Runepriest and Zealot Mastery paths,  but we also want to address this issue.&amp;nbsp; In order to do both of these,  we will be adding a new ability to the Runepriest, and changing the  functionality of Harbinger of Doom for the Zealot.&amp;nbsp; All Runepriests will  now start with an ability named Rune of Breaking, which can be toggled  on and off:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;a href="http://3.bp.blogspot.com/_-YZSqqS4bgo/TBiTAIhMExI/AAAAAAAAAHA/7mBaVdCd_Es/s1600/WAR_ss_080425-6rpg.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/_-YZSqqS4bgo/TBiTAIhMExI/AAAAAAAAAHA/7mBaVdCd_Es/s400/WAR_ss_080425-6rpg.jpg" width="297" /&gt;&lt;/a&gt;&lt;li&gt;While toggled off, the Runepriest is affected  by the Rune of Balance.&amp;nbsp; This causes all Intelligence, Magic Power, and  Magic Crit stats on items to be negated, and instead converted into  Willpower, Healing Power, and Healing Crit bonuses.&amp;nbsp; We're currently  planning on these stats converting at a 2:1 ratio - in other words, a  total of +100 Intelligence from gear would instead be turned into +50  Willpower while this ability is toggled off.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;While  toggled on, the Runepriest is affected by the Rune of Breaking.&amp;nbsp; This  works the same way but in the opposite direction:&amp;nbsp; Willpower, Healing  Power, and Healing Crit stats on gear are negated and instead converted  into Intelligence, Magic Power, and Magic Crit, also at a 2:1 ratio.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Rune  of Breaking may be toggled on and then back off at any time; doing so  is instant and costs no Action Points.&amp;nbsp; However, once it is toggled off,  there is a 30 second cooldown before it may be toggled back on again.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;For  Zealots, Harbinger of Doom will be changed to provide this same  functionality.&amp;nbsp; It will become a starting abilities, and can be toggled  on or off.&amp;nbsp; While toggled off, the Zealot is the Harbinger of Change  (and has the same offensive gear stats converted into the same healing  stats), and while toggled on, the Zealot is the Harbinger of Doom (and  likewise, has healing gear stats converted into offensive stats).&amp;nbsp;  Additionally, all of the Zealot's tactics which currently affect  Harbinger of Doom will be redesigned to be appropriate for this new  system, and the Runepriest will also gain some tactics which affect Rune  of Breaking as well.&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote&gt;Nate Levy&lt;br /&gt;Lead Designer&lt;br /&gt;Warhammer Online: Age of Reckoning&lt;/blockquote&gt;&lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;amp;thread.id=10168"&gt;WarhammerOnline Forums&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"The new effect will probably just be called 'Rune of Anger' and give a  character glow effect... Hope they at least remember to flip heal crit  to magic crit as well!"&lt;/i&gt; &lt;br /&gt;&lt;br /&gt;Not a huge suprise in functionality of the ability, you can see my &lt;a href="http://runetwisting.blogspot.com/2010/06/136-runepriest-dps-changes.html"&gt;original estimate&lt;/a&gt; wasn't too far off the mark.&lt;br /&gt;&lt;br /&gt;One suprising development is the improvements to our healing that it will bring. Any int, magic crit, magic power will convert into the heal equivalent. We all have some base int, and most sets also add a certain amount of int so it should be a boost to our willpower. It should be a lot easier to hit the willpower cap with the  changes and be able to spend points in more survivability, some old items may need to be re-evaluated in light of this change. Conqueror and Invader have magic crit and int set bonuses making them slightly more viable, &lt;br /&gt;&lt;br /&gt;I'm not sure that the ratio will stay at 2:1, I think I would prefer magic/heal crit to be a 1:1 ratio as that doesn't develop naturally with our character. Intelligence could then be slightly lower preventing everyone from having capping willpower too easily.&lt;br /&gt;&lt;br /&gt;I have a number of concerns with these changes though:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;In healing mode, we will be able to contribute little or no damage due to negating our base int, and vice-versa for DPS mode and healing. I don't think it should negate (all) willpower/int. For example one could convert willpower to intelligence in the ratio of 2:1. Then half effectiveness of willpower in Rune of Breaking mode.&lt;/li&gt;&lt;li&gt; DOT/HOTs are calculated each tick, so if you DOT/HOT someone and then change stance the damage/healing will drop. This really reduces effectivenesss of stance dancing, something that could be a fun and advanced way to play the class.&lt;/li&gt;&lt;li&gt;Can't change tactics in combat to meet your DPS/Healing needs.&lt;/li&gt;&lt;li&gt;Still have broken/worthless tactics.&amp;nbsp; &lt;/li&gt;&lt;li&gt;Could trigger the Global Cooldown.&lt;/li&gt;&lt;li&gt;Still don't have a mechanism to reduce enemy resists to our damage.&lt;/li&gt;&lt;li&gt;Balance issues if weapon DPS does affect our magic/heal power and comes in on the same patch. Could we really become flavour of the month?!&amp;nbsp; &lt;/li&gt;&lt;/ul&gt;One way to overcome 2-3 of these issues is to have tactics with 2 features - a balance and a breaking side. e.g. Blessing of Grungni - Under Rune of Breaking critical hits will reduce resistance to elemental damage by 150. Under Rune of Balance critical heals increase incoming healing by 25%. Another way would to be able to choose a tactic set to go with each Rune.&lt;br /&gt;&lt;br /&gt;Interesting anyway and should give us more options. Time will tell...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-8152102222037394880?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/8152102222037394880/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/06/more-detail-on-136-dps-changes-for.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/8152102222037394880'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/8152102222037394880'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/06/more-detail-on-136-dps-changes-for.html' title='More detail on 1.3.6 DPS changes for the Runepriest'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_-YZSqqS4bgo/TBiTAIhMExI/AAAAAAAAAHA/7mBaVdCd_Es/s72-c/WAR_ss_080425-6rpg.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-1314718370126872111</id><published>2010-06-14T18:01:00.002+01:00</published><updated>2010-06-15T20:37:11.427+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tactics'/><category scheme='http://www.blogger.com/atom/ns#' term='analysis'/><category scheme='http://www.blogger.com/atom/ns#' term='healing'/><category scheme='http://www.blogger.com/atom/ns#' term='runepriest'/><category scheme='http://www.blogger.com/atom/ns#' term='discipline'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='ancestor&apos;s echo'/><title type='text'>Discipline versus Ancestor's Echo</title><content type='html'>Just thought I'd post some quick numerical analysis and thoughts on two talents:&lt;a href="http://www.wardb.com/spell.aspx?id=592"&gt; Discipline&lt;/a&gt; and &lt;a href="http://www.wardb.com/spell.aspx?id=1639"&gt;Ancestor's Echo&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;At 30% crit, 13 Grugni/11 Grimnir, Average Heals (including crit):&lt;br /&gt;&lt;br /&gt;&lt;table border="1"&gt;&lt;tbody&gt;&lt;tr&gt; &lt;td&gt;Ability&lt;/td&gt; &lt;td style="text-align: left;"&gt;1050&lt;br /&gt;Willpower&lt;/td&gt; &lt;td style="text-align: left;"&gt;890 Willpower&lt;br /&gt;(-Discipline)&lt;/td&gt; &lt;td style="text-align: left;"&gt;Diff&lt;/td&gt; &lt;td style="text-align: left;"&gt;25% Ancestor's Echo&lt;br /&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;td&gt;&lt;a href="http://www.wardb.com/spell.aspx?id=1590"&gt;Rune of Regeneration&lt;/a&gt;&lt;/td&gt; &lt;td style="text-align: center;"&gt;2812&lt;/td&gt; &lt;td style="text-align: center;"&gt;2646&lt;/td&gt; &lt;td style="color: #990000; text-align: center;"&gt;-166&lt;/td&gt; &lt;td style="color: #38761d; text-align: center;"&gt;+0&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;td&gt;&lt;a href="http://www.wardb.com/spell.aspx?id=1587"&gt;Grungni's Gift&lt;/a&gt;&lt;/td&gt; &lt;td style="text-align: center;"&gt;707&lt;/td&gt; &lt;td style="text-align: center;"&gt;652&lt;/td&gt; &lt;td style="color: #990000; text-align: center;"&gt;-55&lt;/td&gt; &lt;td style="color: #38761d; text-align: center;"&gt;+162&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;td&gt;&lt;a href="http://www.wardb.com/spell.aspx?id=1604"&gt;Blessing of Valaya&lt;/a&gt;&lt;/td&gt; &lt;td style="text-align: center;"&gt;7734&lt;/td&gt;&lt;td style="text-align: center;"&gt;7071&lt;/td&gt; &lt;td style="color: #990000; text-align: center;"&gt;-663&lt;/td&gt; &lt;td style="color: #38761d; text-align: center;"&gt;+972&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://www.wardb.com/spell.aspx?id=1601"&gt;Rune of Serenity&lt;/a&gt;&lt;/td&gt;&lt;td style="text-align: center;"&gt;6333&lt;/td&gt;&lt;td style="text-align: center;"&gt;6002&lt;/td&gt;&lt;td style="color: #990000; text-align: center;"&gt;-331&lt;/td&gt;&lt;td style="color: #38761d; text-align: center;"&gt;+0&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;b&gt;Benefits to Ancestor's Echo:&lt;/b&gt;&lt;br /&gt;Doesn't overheal - more useful when casting Blessing of Valaya for non-damaged party members.&lt;br /&gt;Ignores heal debuffs.&lt;br /&gt;Worthwhile when you reach willpower cap without Discipline.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Disadvantages:&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Actual value is less powerful than a raw heal because shields ignore resists and armour. 100 HP lasts a lot longer on a tank than a 100 point shield.&lt;/i&gt;&lt;br /&gt;Doesn't affect Rune of Regeneration, Rune of Serenity, Rune of Shielding.&lt;br /&gt;&lt;i&gt;Unaffected by &lt;a href="http://www.wardb.com/spell.aspx?id=1624"&gt;Blessing of Grungni&lt;/a&gt;. &lt;/i&gt;&lt;br /&gt;Less reliable, but still a good proc rate.&lt;br /&gt;Could spend 1 mastery point elsewhere. &lt;br /&gt;&lt;br /&gt;I believe the disadvantages indicated in italics probably don't initially occur to people when thinking about the tactic. Do people think it is more viable than Discipline when you aren't willpower capped? Comments please!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-1314718370126872111?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/1314718370126872111/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/06/discipline-versus-ancestors-echo.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/1314718370126872111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/1314718370126872111'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/06/discipline-versus-ancestors-echo.html' title='Discipline versus Ancestor&apos;s Echo'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-1880202222451097397</id><published>2010-06-03T16:01:00.003+01:00</published><updated>2010-06-15T20:49:20.178+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mechanics'/><category scheme='http://www.blogger.com/atom/ns#' term='efficiently'/><category scheme='http://www.blogger.com/atom/ns#' term='1.3.5'/><category scheme='http://www.blogger.com/atom/ns#' term='stats'/><category scheme='http://www.blogger.com/atom/ns#' term='healing'/><category scheme='http://www.blogger.com/atom/ns#' term='runepriest'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><category scheme='http://www.blogger.com/atom/ns#' term='grungni'/><title type='text'>1.3.5 Runepriest Heal Change Analysis</title><content type='html'>&lt;b&gt;&lt;span style="color: red;"&gt;13/6/10 - It seems the spreadsheet wasn't multiplying the base heal value by the group multiplier. This skewed the results for Blessing of Valaya and Rune of Serenity somewhat showing them as less efficient and less powerful than they really are. Fortunatly as the review mostly focuses on GG I only have to correct a few sections annotated in red. BoV values still seem a little low compared to casts on my character but it shouldn't make too much difference to the overall analysis.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Right I've finally got round to updating &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=197467"&gt;Stormblazer's Healing Charts &lt;/a&gt;to take into account the Runepriest changes in patch 1.3.5. You can see my efforts &lt;a href="http://spreadsheets.google.com/ccc?key=0AhkqXUxXGWcpdFUtS2JheFdCay1NSlFIaDBHMWpsWUE&amp;amp;hl=en"&gt;here&lt;/a&gt;. Take note that I have only tested this for my mastery build of 13 Grungni and 11 Grimnir, but should give most people a vague idea. Onto the analysis.&lt;br /&gt;&lt;br /&gt;The big change in 1.3.5 was the changes to Grungni's Gift. The base heal amount increased roughly 35%&amp;nbsp; from 200 - 270HP. The AP cost was massively reduced from 30 to 15.&lt;br /&gt;&lt;br /&gt;GG is useful for 3 things: Spam healing on a target to keep them alive, spam healing on yourself when being attacked and healing on the run. Pre 1.3.5 the AP cost to spam heal GG would quickly leave you out of AP, especially if you didn't yet have a high crit pool to regain AP through our tactic Restorative Burst. Post 1.3.5 with the reduction in cost of AP an almost constant spam of GG is possible even with a relatively low heal crit of 25%. &lt;br /&gt;&lt;br /&gt;The increase to the base heal makes it more effective in actually outhealing incoming damage. However with any focused damage on a target you will need backup. The benefits of GG is that you can get that first heal in instantly allowing time for group heals or other healers to swop targets.&lt;br /&gt;&lt;br /&gt;Here are some statistics (based on my char) of the changes to GG.&lt;br /&gt;&lt;blockquote&gt;Healing per Second (including Crits) increased from 384.4 to 465.4 HP/s.&amp;nbsp;  &lt;br /&gt;Healing per AP increased from 19.2 to 46.5 HP/AP. &lt;br /&gt;Healing per Second per AP increased from 12.8 to 31 HP/s/AP. &lt;br /&gt;Efficiency Scaling (hp/ap/100wp) doubled from 1 to 2 - for each 100 Willpower your HP/AP increases twice as much.&lt;/blockquote&gt;Now to compare this to the other effective single target heal - Rune of Restoration (Rune of Mending doesn't come close):&lt;br /&gt;&lt;blockquote&gt;HPS is 465.4 compared to RoR's 774. A big difference of ~300HPS.&lt;br /&gt;HP/AP is 46.5 compared to&amp;nbsp; 42.4. Grungni's has become more efficient - slightly.&lt;br /&gt;The big change comes in when we compare HPS/AP - GG has 31 compared to RoR's 17. &lt;/blockquote&gt;But lets look at the other benefits:&lt;br /&gt;&lt;blockquote&gt;More likely to proc Blessing of Grungni (+25% healing) due to more casts.&lt;br /&gt;More&amp;nbsp; likely to proc Restorative Burst (+40AP/3s) due to more casts.&lt;br /&gt;No knockbacks.&lt;br /&gt;Castable on the move.&lt;br /&gt;You get your first two heal (~1300HP)s in the 2.5s before RoR can land. This keeps that character up for the all important group heals or other healers to switch targets. &lt;/blockquote&gt;RoR only useful if you are precasting on someone who is going to take large amounts of damage and you know you aren't going to be hit. It's less efficient now (a lot more so with the tactic proccing regularly). I can hardly think of a reason to use it even in PVE. I don't think I will ever use it again in RvR - and I didn't use it much beforehand.&lt;br /&gt;&lt;br /&gt;One of our abilities has stayed quiet up till now - Blessing of Valaya. It has 415HPS not that far below Grungni. Yes it's HP/AP is only 19.2 and it's HPS/AP is a terrible 6.4 but that is only for a single target. These numbers grow huge if your whole group is taking damage, and even if they are not you have a very large chance to proc Restorative Burst (on any of the 6 people you heal) making the HP/AP and HPS/AP much more efficient. You also don't need Line of Sight which has loads of tactical advantages, from hiding behind rocks or standing at a different floor in a keep.&lt;br /&gt;&lt;br /&gt;The downsides? Knockback on casting, slightly shorter 100yards range, unable to cast it on other members of the warband, and if casting reactively it might not land in time to save a player due to the 2.5s cast time. The majority of the time this should still be your bread and butter heal - as dull as it is to find a bush and spam cast.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Rune of Serenity&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The changes to Rune of Serenity aren't as noticable. The base percentage to healing has roughly doubled from 300 to 600. However the effect of willpower seems to be reduced from 0.4 HPW to 0.3. This is unconfirmed as I admit my testing hasn't been conclusive.&lt;br /&gt;&lt;br /&gt;Despite this if landing on 6 players this becomes our&lt;b style="color: red;"&gt; most efficient heal&lt;/b&gt; (&lt;span style="color: red;"&gt;156&lt;/span&gt;HP/AP) &lt;strike&gt;after Rune of Regeneration (93HP/AP) and Blessing of Valaya (6man -75HP/AP)&lt;/strike&gt;.&amp;nbsp; Unfortunatly it isn't a very noticable heal &lt;b style="color: red;"&gt;because &lt;/b&gt;it doesn't always land on those in need. I like to cast it in keep raids and in scenarios as it doesn't cost much and should net some renown leech from other group it bounces to. I try and cast it when another group has taken damage but can't really tell how effective it is. &lt;b&gt;&lt;span style="color: red;"&gt;It is now quite an effective heal to use in PvE as you can be sure it is acting on people when the group is taking AOE damage. &lt;/span&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-1880202222451097397?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/1880202222451097397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/06/135-runepriest-heal-change-analysis.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/1880202222451097397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/1880202222451097397'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/06/135-runepriest-heal-change-analysis.html' title='1.3.5 Runepriest Heal Change Analysis'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-8717845531585438659</id><published>2010-06-02T17:06:00.004+01:00</published><updated>2010-06-10T12:19:22.918+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='overlord'/><category scheme='http://www.blogger.com/atom/ns#' term='siege'/><category scheme='http://www.blogger.com/atom/ns#' term='vestments'/><category scheme='http://www.blogger.com/atom/ns#' term='runepriest'/><category scheme='http://www.blogger.com/atom/ns#' term='armour'/><category scheme='http://www.blogger.com/atom/ns#' term='loot'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><category scheme='http://www.blogger.com/atom/ns#' term='longstaff of the incorruptible'/><category scheme='http://www.blogger.com/atom/ns#' term='overlord&apos;s'/><category scheme='http://www.blogger.com/atom/ns#' term='armor'/><title type='text'>City Siege Stage 3 - RP Weapon and Armor</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_-YZSqqS4bgo/TAaBL4EU8eI/AAAAAAAAAGE/lQYANC_7LEs/s1600/longstaff.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_-YZSqqS4bgo/TAaBL4EU8eI/AAAAAAAAAGE/lQYANC_7LEs/s320/longstaff.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;&lt;a href="http://www.wardb.com/item.aspx?id=640332"&gt;Longstaff of the Incorruptible&lt;/a&gt;&lt;br /&gt;Missing anything obvious? Answers on a postcard...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_-YZSqqS4bgo/TBDJiFi09WI/AAAAAAAAAGw/Ij_WcqdqNtQ/s1600/Aezelbeth_020.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/_-YZSqqS4bgo/TBDJiFi09WI/AAAAAAAAAGw/Ij_WcqdqNtQ/s400/Aezelbeth_020.jpg" width="333" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Overlord's Vestments &lt;/b&gt;&lt;br /&gt;Not terribly exciting.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-8717845531585438659?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/8717845531585438659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/06/city-siege-stage-3-rp-weapon.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/8717845531585438659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/8717845531585438659'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/06/city-siege-stage-3-rp-weapon.html' title='City Siege Stage 3 - RP Weapon and Armor'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_-YZSqqS4bgo/TAaBL4EU8eI/AAAAAAAAAGE/lQYANC_7LEs/s72-c/longstaff.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-7431727003102764453</id><published>2010-06-02T00:03:00.000+01:00</published><updated>2010-06-02T00:03:19.129+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mechanics'/><category scheme='http://www.blogger.com/atom/ns#' term='producer'/><category scheme='http://www.blogger.com/atom/ns#' term='letter'/><category scheme='http://www.blogger.com/atom/ns#' term='1.3.6'/><category scheme='http://www.blogger.com/atom/ns#' term='runepriest'/><category scheme='http://www.blogger.com/atom/ns#' term='dps'/><title type='text'>1.3.6. Runepriest DPS Changes?</title><content type='html'>&lt;blockquote&gt;&lt;span style="font-style: italic;"&gt;In patch 1.3.6, we want to make  further  improvements upon the Zealot and Runepriest careers. We wanted to give  options to the healers that train a mastery path for a delivery method  rather than a playstyle. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;When  thinking of changes, we kept coming back to one thing: “HARBINGER OF  DOOM” (BIG FOR EFFECT). I can already tell the Zealots are cringing and  thinking, “What is that crazy person doing to my Harbinger?” The meat of  the change is that Harbinger of Doom becomes an active toggle. You  start in “healing mode” by default and by activating the toggle you  switch to “damage mode”. This will allow Zealots to pick a Mastery path  for the type of abilities that they want, without being forced to then  pick again between damage and healing. While the actual effect of the  toggle is still being discussed, we are leaning towards flipping magic  to healing and vice versa to achieve this goal. Some of you are probably  saying, “What about Runepriests? I didn’t hear him say anything about  Runepriest!” The plan is to mirror this ability on the Runepriest career  as well."&lt;/span&gt;&lt;/blockquote&gt;Source: &lt;a href="http://www.blogger.com/In%20patch%201.3.6,%20we%20want%20to%20make%20further%20improvements%20upon%20the%20Zealot%20and%20Runepriest%20careers.%20We%20wanted%20to%20give%20options%20to%20the%20healers%20that%20train%20a%20mastery%20path%20for%20a%20delivery%20method%20rather%20than%20a%20playstyle.%20%20When%20thinking%20of%20changes,%20we%20kept%20coming%20back%20to%20one%20thing:%20%E2%80%9CHARBINGER%20OF%20DOOM%E2%80%9D%20%28BIG%20FOR%20EFFECT%29.%20I%20can%20already%20tell%20the%20Zealots%20are%20cringing%20and%20thinking,%20%E2%80%9CWhat%20is%20that%20crazy%20person%20doing%20to%20my%20Harbinger?%E2%80%9D%20The%20meat%20of%20the%20change%20is%20that%20Harbinger%20of%20Doom%20becomes%20an%20active%20toggle.%20You%20start%20in%20%E2%80%9Chealing%20mode%E2%80%9D%20by%20default%20and%20by%20activating%20the%20toggle%20you%20switch%20to%20%E2%80%9Cdamage%20mode%E2%80%9D.%20This%20will%20allow%20Zealots%20to%20pick%20a%20Mastery%20path%20for%20the%20type%20of%20abilities%20that%20they%20want,%20without%20being%20forced%20to%20then%20pick%20again%20between%20damage%20and%20healing.%20While%20the%20actual%20effect%20of%20the%20toggle%20is%20still%20being%20discussed,%20we%20are%20leaning%20towards%20flipping%20magic%20to%20healing%20and%20vice%20versa%20to%20achieve%20this%20goal.%20Some%20of%20you%20are%20probably%20saying,%20%E2%80%9CWhat%20about%20Runepriests?%20I%20didn%E2%80%99t%20hear%20him%20say%20anything%20about%20Runepriest%21%E2%80%9D%20The%20plan%20is%20to%20mirror%20this%20ability%20on%20the%20Runepriest%20career%20as%20well.%22"&gt;May 2010 Producers Letter&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.blogcdn.com/www.wow.com/media/2006/02/shadowform.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://www.blogcdn.com/www.wow.com/media/2006/02/shadowform.jpg" width="150" /&gt;&lt;/a&gt;Hmmm, the jury is out, any increase to our DPS has to be a good thing but the fix lacks originality. The Runepriest is in need of a decent mechanic either new or building upon master runes or oath runes. Our mastery lines could also use a bit of life. The new effect will probably just be called 'Rune of Anger' and give a character glow effect... Hope they at least remember to flip heal crit to magic crit as well!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-7431727003102764453?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/7431727003102764453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/06/136-runepriest-dps-changes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/7431727003102764453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/7431727003102764453'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/06/136-runepriest-dps-changes.html' title='1.3.6. Runepriest DPS Changes?'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-2683496029503091666</id><published>2010-05-23T10:38:00.003+01:00</published><updated>2010-08-12T17:43:13.996+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='efficiently'/><category scheme='http://www.blogger.com/atom/ns#' term='master rune'/><category scheme='http://www.blogger.com/atom/ns#' term='add-on'/><category scheme='http://www.blogger.com/atom/ns#' term='quickly'/><category scheme='http://www.blogger.com/atom/ns#' term='runepriest'/><category scheme='http://www.blogger.com/atom/ns#' term='insta-cast'/><category scheme='http://www.blogger.com/atom/ns#' term='macro'/><category scheme='http://www.blogger.com/atom/ns#' term='keybind'/><category scheme='http://www.blogger.com/atom/ns#' term='instacast'/><category scheme='http://www.blogger.com/atom/ns#' term='master rune of fury'/><title type='text'>Instacast Master Runes.</title><content type='html'>&amp;nbsp;&lt;span style="color: red;"&gt;1.3.6 Update - Master runes are losing their 2s cast times and actually becoming really insta-cast. No reason to stop using the keybind though as it still reduces mouseclicking. Should be able to have even higher uptime on your master runes now.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Just a quick tip of the day, as I don't see Runepriests taking advantage of their Master Runes very often:&lt;br /&gt;&lt;blockquote&gt;Bind your Master Rune to the keyboard!&lt;/blockquote&gt;&amp;nbsp;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/CG8IteSLWKM&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/CG8IteSLWKM&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp; I found these spells to be extremely irritating when I started my RP: having to recast every 30s; TARGET IS OUT OF RANGE; and the amount of mousemovement required. Now that it is bound to X I can double tap the button to cast it and I aim it with my second hand. This is a lot more time efficient than moving your cursor to the bar, clicking, moving it to where you want, and clicking again. When you get a dreaded out of range you will be glad you don't have to repeat that process again.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-2683496029503091666?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/2683496029503091666/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/05/casting-master-runes-quickly-and.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/2683496029503091666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/2683496029503091666'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/05/casting-master-runes-quickly-and.html' title='Instacast Master Runes.'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-2380738528161057389</id><published>2010-05-21T16:37:00.000+01:00</published><updated>2010-05-21T16:37:31.784+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='timestamp'/><category scheme='http://www.blogger.com/atom/ns#' term='log'/><category scheme='http://www.blogger.com/atom/ns#' term='exploit'/><category scheme='http://www.blogger.com/atom/ns#' term='lag'/><category scheme='http://www.blogger.com/atom/ns#' term='gcd'/><category scheme='http://www.blogger.com/atom/ns#' term='combat'/><title type='text'>Combat Log Timestamp is Client Based</title><content type='html'>Aha! This explains those dodgy looking combat logs I've seen where I've been hit 6x by the same player and died. Maybe everyone isn't exploiting the GCD afterall:&lt;br /&gt;&lt;blockquote&gt;&amp;nbsp;The bug is with our timestamps and how they are reporting to your client  and not the abilities actually ignoring the GCD. &amp;nbsp;The issue at hand is  that with client side lag (e.g. high graphic situations like in RvR,  memory hitches, etc.) and the client talking to the server. &amp;nbsp;Because the  timestamps are set on the client they can only report what they hear.  &amp;nbsp;So sometimes, when you hit even a small amount of lag, the client does  not update with the server right away and on the next update every  packet is sent your way at once. &amp;nbsp;Simplest way to repro is to start  fighting and pull the network cable out of the PC for a second and then  pop it right back in. &amp;nbsp;If you have timestamps turned on you will see all  the damage that was done during that period of time you were unplugged  being reported at the exact same second. &amp;nbsp;The abilities are not ignoring  the GCD, they are &lt;span class="Apple-style-span" style="font-style: italic;"&gt;just &lt;/span&gt;being reported wrong in the combat  log.  &lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=bugs_general&amp;amp;message.id=5172#M5172"&gt;BryantC &lt;/a&gt;- WarhammerOnline Forums 06/04/09&lt;br /&gt;&lt;br /&gt;Silly idea though, much better for the server to send timestamps in the packets... Would save the CSRs some work and people would be able to better analyse their effectiveness when parsing through the log.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-2380738528161057389?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/2380738528161057389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/05/combat-log-timestamp-is-client-based.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/2380738528161057389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/2380738528161057389'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/05/combat-log-timestamp-is-client-based.html' title='Combat Log Timestamp is Client Based'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-5863259015862635010</id><published>2010-05-11T15:36:00.002+01:00</published><updated>2010-05-11T15:36:59.500+01:00</updated><title type='text'>1.3.5 Weapon DPS Changes will not be going live.</title><content type='html'>Bummer:&lt;br /&gt;&lt;blockquote&gt;Thank you all for your feedback, comments, and for being a part of the  development process.&amp;nbsp; We've been gathering your thoughts, as well as  continuing our discussions internally.&amp;nbsp; As a result, we've decided that  this change will not go Live in 1.3.5.&amp;nbsp; Before we move on this feature,  we will need to examine the system further, and address the concerns  which you have brought up.       &lt;br /&gt;&lt;br /&gt;&lt;div style="height: 100px; overflow: hidden; width: 540px;"&gt;             ________&lt;br /&gt;Nate Levy&lt;br /&gt;Production Lead&lt;br /&gt;Warhammer Online: Age  of Reckoning      &lt;/div&gt;&lt;/blockquote&gt;&lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;amp;view=by_date_ascending&amp;amp;message.id=7210#M7210"&gt;http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;amp;view=by_date_ascending&amp;amp;message.id=7210#M7210&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-5863259015862635010?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/5863259015862635010/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/05/135-weapon-dps-changes-will-not-be.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/5863259015862635010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/5863259015862635010'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/05/135-weapon-dps-changes-will-not-be.html' title='1.3.5 Weapon DPS Changes will not be going live.'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-3825987655273447371</id><published>2010-05-10T10:47:00.000+01:00</published><updated>2010-05-10T10:47:21.952+01:00</updated><title type='text'>Curable Debuffs for the Runepriest</title><content type='html'>I've been working on a list of curable debuffs for Rune of Cleansing. The purpose of this is to customize my UI so it displays when someone has a heal debuff on them, it's also lead to the discovery of some quite nasty debuffs that I'm going to have to look out for in future!&lt;br /&gt;&lt;br /&gt;You can find the list on WarhammerAlliance on the thread &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?p=4663869"&gt;Destruction Curable Debuff List&lt;/a&gt;. This is to take advantage of the links to WarDB when listing abilities.&lt;br /&gt;&lt;br /&gt;To show alerts for certain effects I have been using &lt;a href="http://war.curseforge.com/addons/aura/"&gt;Aura&lt;/a&gt; which features an import/export feature to configure it. Below is my aura to show when your target has a healing debuff that you can cure. An important distinction is that they may have a debuff you cannot cure and then it will not display. You will need to adjust the layout of the icon and size for your UI, mine currently brings up a massive red skull beneath my Squared bars.&lt;br /&gt;&lt;blockquote&gt;{{'activation-alerttext':"Heal  Debuff",'texture-alpha':0.50999999046326,'general-version':20507,'texture-tintg':0,'general-enabled':t,'texture-id':22718,'timer-scale':1.5,'effect-exactmatch':t,'timer-enabled':t,'effect-name':"Rotten  Arrer/No More Helpin/Tainted Claw/Gork\'s Barbs\'/Black Lotus  Blade/Curse of  Khaine",'timer-offsetx':-170,'effect-self':f,'texture-offsety':0,'activation-alerttexttype':14,'effect-friendly':t,'general-name':"HealDebuffs  - Friendly  Target",'texture-scale':2.5,'activation-animation':7,'texture-offsetx':-250,'effect-stackoperator':3,'texture-circledimage':t,'texture-tintb':0}}P1&lt;/blockquote&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_-YZSqqS4bgo/S-fV7CjUmJI/AAAAAAAAAF0/A90lHEZkY8k/s1600/Aezelbeth_010.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://2.bp.blogspot.com/_-YZSqqS4bgo/S-fV7CjUmJI/AAAAAAAAAF0/A90lHEZkY8k/s640/Aezelbeth_010.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-3825987655273447371?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/3825987655273447371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/05/curable-debuffs-for-runepriest.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/3825987655273447371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/3825987655273447371'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/05/curable-debuffs-for-runepriest.html' title='Curable Debuffs for the Runepriest'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_-YZSqqS4bgo/S-fV7CjUmJI/AAAAAAAAAF0/A90lHEZkY8k/s72-c/Aezelbeth_010.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-5603946969260074616</id><published>2010-05-04T18:57:00.012+01:00</published><updated>2010-06-15T12:09:49.397+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mechanics'/><category scheme='http://www.blogger.com/atom/ns#' term='stats'/><category scheme='http://www.blogger.com/atom/ns#' term='attributes'/><title type='text'>War Mechanics and the Runepriest</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_-YZSqqS4bgo/S-B2OdoiHnI/AAAAAAAAAFs/eel3xEHg8mc/s1600/fafnir2ig5.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/_-YZSqqS4bgo/S-B2OdoiHnI/AAAAAAAAAFs/eel3xEHg8mc/s200/fafnir2ig5.jpg" width="166" /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;I struggled to find a good breakdown of the mechanics in Warhammer here is what I have found so far relating to the Runepriest. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Action Points:&lt;/b&gt;&lt;br /&gt;Characters regenerate 25 AP per second in game when not in global  cooldown from using an ability.&amp;nbsp; Items that give +AP regeneration  increase this value. So +5 AP regen is a 20% boost to action point  regeneration. &lt;br /&gt;&lt;br /&gt;You do not regenerate AP when casting a spell even if you are outside of your GCD. The GCD as far as I can tell is 1.5s, possibly a little less.&lt;br /&gt;&lt;br /&gt;To make the most of AP regen you have to pause casting, or instead of spam casting, wait a second between casts to allow for an AP tick.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Morale:&lt;/b&gt;&lt;br /&gt;Builds in combat.&lt;br /&gt;Lowers outside of combat.&lt;br /&gt;Using any morale ability will eat your whole morale bar even if it is just the first tier morale ability and you have all abilities available.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Player Attributes:&lt;/b&gt;&lt;br /&gt;The cap for players at level 40 is currently 1,050. &lt;a href="http://www.warherald.com/warherald/NewsArticle.war?id=771"&gt;Source. &lt;/a&gt;&lt;br /&gt;After this it takes 2 points to effectively increase that stat by 1 point.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Willpower&lt;/b&gt;&lt;br /&gt;Willpower / 5 = Increases Healing Per Second.&lt;br /&gt;Willpower / [(Level * 7.5 + 50) * 13.5] = +% Disrupt spells&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Healpower&lt;/b&gt;&lt;br /&gt;Healpower / 5 = Increases Healing Per Second&lt;br /&gt;This stacks over the soft willpower cap at 1050 for no penalty. You are also likely to get more healpower than willpower because it is a cheaper stat due to not contributing to +%Disrupt.&lt;b&gt;&amp;nbsp;&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Intelligence&lt;/b&gt;&lt;br /&gt;Intelligence / 5 = Increases ability damage DPS&lt;br /&gt;Reduces chance for spells to be disrupted. Unable to find a formula. &lt;br /&gt;*Doesn't seem to increase chance to crit as described.* &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Toughness&lt;/b&gt;&lt;br /&gt;Toughness / 5 = Reduces damage by X DPS&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Wounds&lt;/b&gt;&lt;br /&gt;&amp;nbsp;Wounds * 10 = Extra Health over default increase per level.&lt;br /&gt;Wounds renown talents cost twice as much as other points so avoid buying those. However wounds is one of the strongest survivability attributes for RvR and you may wish to stack lots of it, including talismans. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Initiative&lt;/b&gt;&lt;br /&gt;[(Level * 7.5 + 50) / 10] / Initiative = base&amp;nbsp;% to be critically  hit.&lt;br /&gt;Initiative / [(Level * 7.5 + 50) * 13.5] = +% to evade. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Weapon Skill&lt;/b&gt;&lt;br /&gt;Weapon skill / [(Level * 7.5 + 50) * 13.5] = +% to parry.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Armor&lt;/b&gt;&lt;br /&gt;75% * (Armor / (Level * 110))&lt;br /&gt;&lt;br /&gt;The cap at Rank 40 is 4400 - the character sheet tooltip shows  100% physical damage reduced, meaning the maximum 75% physical damage  mitigation from armor. Armor works after Toughness mitigation.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Magical Resistances&lt;/b&gt;&lt;br /&gt;Resistance Value / (level * 42) =&amp;nbsp;% Resistance&lt;br /&gt;Soft cap at 40% or 672 (Lvl40). After this it looks like it drops in effectiveness by a third. &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?p=4690924#post4690924"&gt;Source&lt;/a&gt;. &lt;br /&gt;Hard cap at 75% but if you go over this value resistance debuffs will affect you less or not at all. Not confirmed.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Parry&lt;/b&gt;&lt;br /&gt;Chance to parry melee attacks&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Dodge&lt;/b&gt;&lt;br /&gt;&amp;nbsp;Chance to dodge ranged attacks&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Disrupt&lt;/b&gt;&lt;br /&gt;Chance to disrupt magical attacks&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Crit&lt;/b&gt;&lt;br /&gt;Healing Crits - Base healing crit is thought to be 10%. Crit heals land for 150% of the base. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Damage Crits&lt;/b&gt;&lt;br /&gt;There is no base chance to crit, but there is a base chance &lt;i&gt;to be&lt;/i&gt; crit. This is determined by your initiative (see above). Your +crit% items are then added to that players chance to be crit to work out the final value.&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;See this&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=241638"&gt; thread&lt;/a&gt; on WarhammerAlliance.com for details.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Absorb Shields&lt;/b&gt;&lt;br /&gt;Shields like Rune of Shielding and Ancestor's Echo absorb their stated amount of damage. They work after toughness is deducted from the damage but before armour/resists are calculated.&lt;b&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-5603946969260074616?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/5603946969260074616/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/05/war-mechanics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/5603946969260074616'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/5603946969260074616'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/05/war-mechanics.html' title='War Mechanics and the Runepriest'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_-YZSqqS4bgo/S-B2OdoiHnI/AAAAAAAAAFs/eel3xEHg8mc/s72-c/fafnir2ig5.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-5168122693744062751</id><published>2010-05-04T16:40:00.008+01:00</published><updated>2010-05-04T20:34:31.622+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='add-on'/><category scheme='http://www.blogger.com/atom/ns#' term='interface'/><category scheme='http://www.blogger.com/atom/ns#' term='ui'/><title type='text'>Must have UI add-ons for your Runepriest</title><content type='html'>&lt;div class="separator" style="background-color: white; clear: both; color: black; text-align: center;"&gt;&lt;a href="http://war.curse.com/" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="95" src="http://3.bp.blogspot.com/_-YZSqqS4bgo/S-BDfCUQwaI/AAAAAAAAAFk/Ir4NBCcpePQ/s200/28362.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;I was a bit disappointed by the&amp;nbsp; amount of add-ons available to Warhammer coming from World of Warcraft. And what really annoyed me was the inability to cast spells on mouseover targets, or to use the right, middle, fwd/backwards buttons on the mouse to cast.&lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;Below is a quick list of all the indispensible addons I have found, roughly in order of priority:&lt;/div&gt;&lt;ul style="background-color: white; color: black;"&gt;&lt;li&gt;Squared - Shows all group and warband members in a customisable unit frame, allows for quick overview of health to allow you to prioritise your healing targets.&lt;/li&gt;&lt;li&gt;SquaredClick - Allows you to click with your mouse on Squared to cast heals, can combine CTRL, ALT, SHIFT for more combinations.&lt;/li&gt;&lt;li&gt;Detaunt Helper - Shows the target that is DPSing you the most and allows you to cast your detaunt (50% damage reduction in PvP) on that target. See &lt;a href="http://runetwisting.blogspot.com/2010/05/detaunt-helper-configuring-for-your.html"&gt;previous blog&lt;/a&gt; for more information on configuring this add-on.&lt;/li&gt;&lt;li&gt;NerfedButtons - Allows you to script buttons. Some people say it's too automatic and shouldn't be used. It is written inline with all the UI tools and Mythic have no issue with the add-on. I plan to post more detail about how I have configured this later. &lt;/li&gt;&lt;li&gt;NBSquared - Allows you to combine NerfedButtons functionality with Squared.&lt;/li&gt;&lt;li&gt;AutoDismount - AutoDismounts you when casting.&lt;/li&gt;&lt;li&gt;MarkBuff - Allows you to buff your group easily. &lt;/li&gt;&lt;li&gt;NoOverheal - Helps prevent casting of spells if target is on full health.&lt;/li&gt;&lt;li&gt;Res - Sends text to your chat channel when you Res a target.&lt;/li&gt;&lt;/ul&gt;&lt;div style="background-color: white; color: black;"&gt;All available with through &lt;a href="http://war.curse.com/"&gt;Curse&lt;/a&gt;.&lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;At a later date I will expand more on my UI with screenshots. &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;There are many more you will want to try to adjust the layout of your interface, these are the ones that I have found that I think specifically apply to the Runepriest.&lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;Aezelbeth&lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;Karak-Azgal EU&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-5168122693744062751?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/5168122693744062751/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/05/must-have-ui-add-ons-for-your.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/5168122693744062751'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/5168122693744062751'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/05/must-have-ui-add-ons-for-your.html' title='Must have UI add-ons for your Runepriest'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_-YZSqqS4bgo/S-BDfCUQwaI/AAAAAAAAAFk/Ir4NBCcpePQ/s72-c/28362.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-3375215877621800385</id><published>2010-05-04T16:04:00.003+01:00</published><updated>2010-05-04T23:39:21.091+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='add-on'/><category scheme='http://www.blogger.com/atom/ns#' term='interface'/><category scheme='http://www.blogger.com/atom/ns#' term='ui'/><title type='text'>Detaunt Helper - Configuring for your Runepriest</title><content type='html'>&lt;a href="http://war.curseforge.com/addons/detaunt-helper/"&gt;Detaunt Helper&lt;/a&gt; is an excellent add-on that enables you to use &lt;a href="http://www.wardb.com/spell.aspx?id=1595"&gt;Rune of Preservation&lt;/a&gt; effectively in PVE or PVP. It can be configured using the command /dh menu.&lt;br /&gt;&lt;br /&gt;It's default settings shows bars of the most DPS players/NPCs attacking you. These are clickable allowing you to target that enemy. For players you can assign a mouse click to cast Rune of Preservation or any other spell you desire. For NPCs this function is disabled to prevent botting but you can still cast manually after targetting.&lt;br /&gt;&lt;br /&gt;I set the list to display only 2 bars, 5 seconds to delay expiration and unticked Reset on Detaunt.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_-YZSqqS4bgo/S-A2qIAvhEI/AAAAAAAAAFE/n1LwXsl4Anc/s1600/Aezelbeth_004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="404" src="http://2.bp.blogspot.com/_-YZSqqS4bgo/S-A2qIAvhEI/AAAAAAAAAFE/n1LwXsl4Anc/s640/Aezelbeth_004.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;I initially started using the bars but found that in the heat of RvR combat it was preventing me from doing other things so I looked at a way to keybind the functionality. To do this I had to install &lt;a href="http://war.curseforge.com/addons/nerfed-buttons/"&gt;NerfedButtons&lt;/a&gt; and create a simple script:&lt;br /&gt;&lt;blockquote&gt;/nb add 9 &lt;span style="background-color: cyan;"&gt;[Rune Of Preservation]&lt;/span&gt;;dht:+&lt;/blockquote&gt;This adds the spell [Rune of Preservation] to hotbar key 9, and will only cast the spell if your target is equal to the Detaunt Helper Target (dht).&lt;br /&gt;&lt;br /&gt;Now we need to use a macro to target the DHT if he/she isn't your current target. To create a macro we use the Escape menu and then select Macros:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_-YZSqqS4bgo/S-A2yJ2yiSI/AAAAAAAAAFU/zf1MvRyfiRI/s1600/menu.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/_-YZSqqS4bgo/S-A2yJ2yiSI/AAAAAAAAAFU/zf1MvRyfiRI/s200/menu.jpg" width="182" /&gt;&lt;/a&gt;&lt;/div&gt;We create a new macro, give it a title, an icon and add the following script:&lt;br /&gt;&lt;blockquote&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;/script DetauntHelper.TargetTop() &lt;a href="http://2.bp.blogspot.com/_-YZSqqS4bgo/S-A2yzEgQoI/AAAAAAAAAFc/G4yekBsJMXw/s1600/hotbar.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_-YZSqqS4bgo/S-A2wtM31NI/AAAAAAAAAFM/3c0T9JSc8h4/s1600/macro.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="205" src="http://4.bp.blogspot.com/_-YZSqqS4bgo/S-A2wtM31NI/AAAAAAAAAFM/3c0T9JSc8h4/s400/macro.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&amp;nbsp;We combine the macro to the NerfedButton with the command:&lt;br /&gt;&lt;blockquote&gt;/nb macro 9 1 &lt;/blockquote&gt;Where 9 is the hotbar key assigned earlier, and 1 is the macro you have created. The macros are numbered 1-x - the first macro you create will be assigned to 1, the second to 2 etc...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_-YZSqqS4bgo/S-A2yzEgQoI/AAAAAAAAAFc/G4yekBsJMXw/s1600/hotbar.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="33" src="http://2.bp.blogspot.com/_-YZSqqS4bgo/S-A2yzEgQoI/AAAAAAAAAFc/G4yekBsJMXw/s640/hotbar.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Finally to put the spell on a more usable key use the Escape menu to get to Key Mapping, select Hotbars and assign a key to that hotbar #. Personally I chose E which is next to my movement keys and easily accessible. &lt;br /&gt;&lt;br /&gt;With two taps of the E key I will cast my Detaunt on the highest DPS enemy at the time. Win.&lt;br /&gt;&lt;br /&gt;Aezelbeth&lt;br /&gt;Karak-Azgal EU&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-3375215877621800385?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/3375215877621800385/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/05/detaunt-helper-configuring-for-your.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/3375215877621800385'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/3375215877621800385'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/05/detaunt-helper-configuring-for-your.html' title='Detaunt Helper - Configuring for your Runepriest'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_-YZSqqS4bgo/S-A2qIAvhEI/AAAAAAAAAFE/n1LwXsl4Anc/s72-c/Aezelbeth_004.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-942086251852246955</id><published>2010-05-04T13:54:00.002+01:00</published><updated>2010-05-04T22:58:25.693+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='1.3.5'/><category scheme='http://www.blogger.com/atom/ns#' term='balance'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><title type='text'>Runepriest Changes - 1.3.5 Patch Notes</title><content type='html'>&lt;blockquote&gt;&lt;div class="subsection" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;Balance Changes:      &lt;/div&gt;&lt;div class="item" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;*                      Grungni's Gift: This ability's heal value has been  increased, and its Action Point cost has been reduced.                  &lt;/div&gt;&lt;div class="item" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;*                      Master Rune of Adamant: The heal value of the ability has  increased.                  &lt;/div&gt;&lt;div class="item" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;*                      Rune of Burning: This ability now deals slightly less  damage per tick, but ticks at a faster rate, resulting in an overall  increase in damage.  Additionally, its Action Point cost has been  increased.                  &lt;/div&gt;&lt;div class="item" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;*                      Rune of Fate: This ability will now heal for 150% of the  damage dealt.                  &lt;/div&gt;&lt;div class="item" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;*                      Rune of Fire: The damage of this ability has been  increased.                  &lt;/div&gt;&lt;div class="item" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;*                      Rune of Fortune: The ability will now heal for 150% of the  damage dealt.                  &lt;/div&gt;&lt;div class="item" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;*                      Rune of Immolation: The damage of this ability has been  increased. Also, fixed an issue in which the Damage-over-time would  unintentionally deal damage on the initial application.                  &lt;/div&gt;&lt;div class="item" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;*                      Rune of Serenity: The heal value of the ability has  increased.&lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;div class="item" style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;a href="http://www.warherald.com/patchnotes/index.php#patch:-1_section:21"&gt;http://www.warherald.com/patchnotes/index.php#patch:-1_section:21 &lt;/a&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div class="item" style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;/div&gt;&lt;div class="item" style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div class="item" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;span style="font-size: small;"&gt;We've identified several issues which were causing some specific  Zealot and Runepriest abilities to be much less impactful than they  should have been.&amp;nbsp; Essentially, these abilities were simply "under  budget" and did not have enough performance for their costs.&amp;nbsp; We will be  improving all of these abilities in order to bring them up to a level  that we feel is more appropriate.&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;Flash of Chaos &amp;amp;  Grungni's Gift:&amp;nbsp; Both of these "snap heal" abilities were  underperforming, and have been adjusted in two different ways.&amp;nbsp; We've  reduced the action point costs of these abilities from 30 to 15, and  increased their base healing value from roughly 200 to 270 (before  modifiers such as Willpower, Healing Power, and Weapon DPS as mentioned  in my prior post).&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;Leaping Alteration &amp;amp; Rune of Serenity:&amp;nbsp;  Similarly, both of these abilities were notably underperforming, with  their base healing values being much lower than we intended.&amp;nbsp; As a  result, we will be increasing their base overall healing from roughly  390 to 600.&amp;nbsp; We hope that these changes make these abilities much more  appealing to you, and that you'll find room in your toolbox for them!&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;span style="font-size: small;"&gt;Nate Levy&lt;br /&gt;Player Systems Team Lead&lt;br /&gt;Mythic Entertainment, an EA  studio&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;amp;thread.id=6604"&gt;http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;amp;thread.id=6604 &lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="item" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="item" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;The changes to Grungni's Gift and Rune of Serenity should help a lot with our AP issues. Will wait to see how the other changes affect our DPS.&lt;br /&gt;&lt;br /&gt;Another reasonably big change in 1.3.5 is that weapon DPS will affect magical and healing damage:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;amp;thread.id=6605"&gt;http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;amp;thread.id=6605&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="item" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;/div&gt;&lt;div class="item" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;Aezelbeth&lt;/div&gt;&lt;div class="item" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;Karak-Azgal EU&lt;/div&gt;&lt;div class="item" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;/div&gt;&lt;div class="item" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-942086251852246955?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/942086251852246955/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/05/runepriest-changes-135-patch-notes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/942086251852246955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/942086251852246955'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/05/runepriest-changes-135-patch-notes.html' title='Runepriest Changes - 1.3.5 Patch Notes'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047654291273555105.post-137630961702038231</id><published>2010-05-04T13:45:00.003+01:00</published><updated>2010-06-29T00:20:46.011+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pvp'/><category scheme='http://www.blogger.com/atom/ns#' term='healing'/><category scheme='http://www.blogger.com/atom/ns#' term='rvr'/><category scheme='http://www.blogger.com/atom/ns#' term='runepriest'/><category scheme='http://www.blogger.com/atom/ns#' term='pve'/><title type='text'>The Beginnings...</title><content type='html'>&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;I've been playing MMOs since Dark Age of Camelot, back on Prydwen. Initially starting out as an infiltrator I moved on to a cleric.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;When World of Warhammer arrived, I signed up to the US servers and levelled up the first 60 priest on the server. With the EU release I moved over creating a warrior, but then fell back to being a priest. I've had 3 different max level priests in WoW over the years as I stopped playing for one reason or another and started over.&amp;nbsp;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;I've had server firsts in Naxxaramus and in the Burning Crusade sunwell, and have always enjoyed a healing role in PVE and PVP. I like to feel I play to the top of my game and have enjoyed all the theorycrafting websites available for WoW.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;I recently moved to Warhammer Online to try something new, Runepriest seemed to be the most like my playstyle and I'm enjoying levelling up so far. Unfortunatly there just isn't the information out there to support play to the level I want. I've struggled to find the details I need to configure my UI and to prioritise my healing efficiently so I hope this blog will result in a guide/faq to other Runepriests out there.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;Aezelbeth&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;Karak-Azgal EU &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9047654291273555105-137630961702038231?l=runetwisting.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://runetwisting.blogspot.com/feeds/137630961702038231/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://runetwisting.blogspot.com/2010/05/beginnings.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/137630961702038231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047654291273555105/posts/default/137630961702038231'/><link rel='alternate' type='text/html' href='http://runetwisting.blogspot.com/2010/05/beginnings.html' title='The Beginnings...'/><author><name>Aezelbeth</name><uri>http://www.blogger.com/profile/04779084673762606361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='25' src='http://4.bp.blogspot.com/_-YZSqqS4bgo/TA9gOS81MLI/AAAAAAAAAGQ/dCsjPgf6EmY/S220/runesmith-confused.gif'/></author><thr:total>1</thr:total></entry></feed>
